Otaku, Cat Ears, and AKB48

Set-up

From Azuma Hiroki’s Otaku: Japan’s Database Animals:

Many of the otaku today who consume adult comics and “girl games” probably separate [genital needs and subjective "sexuality"]; and their genitals simply and animalistically grew accustomed to being stimulated by perverted images. Since they were teenagers, they had been exposed to innumerable otaku sexual expressions: at some point, they were trained to sexually stimulated by looking at illustrations of girls, cat ears, and maid outfits. However, anyone can grasp that kind of stimulation if they are similarly trained, since it is essentially a matter of nerves. (89)

Punchline

Recent pictures of AKB48 (scroll down).

W. David MARX
December 5, 2011

W. David Marx (Marxy) — Tokyo-based writer and musician — is the founder and chief editor of Néojaponisme.

The Great Shift in Japanese Pop Culture - Part Three

In Part One and Part Two, we looked at how decreasing incomes, a declining birth rate, increased spending on phone bills, and the lack of cultural relevancy for the Internet have all led to shrinking markets for cultural goods like fashion, music, books, magazines, manga, and TV. In this installment, we examine how these changes affect the makeup of consumers within the cultural markets — a shift from mainstream consumers to mostly marginal subcultures.

Part Three: Mainstream Consumers vs. Marginal Subcultures

The collapse of spending on popular culture in Japan makes the country an important laboratory for understanding how a “cultural ecosystem” of consumers, producers, distributors, media, trend-spotters, and advertisers operates when market activity decreases. In this context, we must first look at the degree to which middle class consumers made up and then retreated from markets for cultural goods.

The rise of middle class consumers

After World War II, Japan’s entire economy was in shambles and spending focused exclusively on the basics for survival. By the late 1950s and through the late 1960s, however, a buoyant consumer culture emerged for upper middle class salaryman and business owning families. In the mid-1970s, the Japanese economy had undergone its “miracle” and now a broader Japanese middle class finally had enough income for discretionary spending on culture. As Japan entered the 1980s, most everyone in the country was consuming products related to music, fashion, and manga to an active degree — especially normal middle-class teenagers with “standard” Japanese tastes and conventional life paths.

Cultural producers and advertisers needed to target social segments with the largest possible size and the highest amount of discretionary income. At first this meant Tokyo’s upper and upper middle-class, and for obvious reasons, these groups had pioneered consumer culture in the immediate post-war. Even in the 1970s and 1980s, the affluent still had disproportionate buying power, so the first fully consumer magazines for young people like JJ and Popeye built those lifestyle expectations into their message. Middle middle class consumers likely read those magazines at first as aspirational, but theygrew rich enough in the bubble era to become the most dominant and lucrative segment of the market. As a result, manufacturers went for both the giant middle class mass, and the resulting mainstream culture ended up reflecting the values — or what were perceived to be the values — of standard middle-class consumers.

The market responds to the tastes of those actively buying goods, so consumer culture can feel akin to a political election. Consumers “vote” for their favorite products/creation through the act of purchase. Producers in turn continue the creation of popular items, stop making unpopular ones, and make new products based on the templates of previous hits. Unpopular manufacturers and producers disappear or adapt to winning formulas.

Thus at the height of the cultural market in Japan, normal, middle-class consumers had the most “voting power.” Whatever they liked, the market took most seriously. In the peak of the publishing industry in 1996, for example, issues of a mainstream “good girl” fashion magazine like non•no sold nearly a million copies — vastly more than any niche title like Popteen. Big apparel companies then made brands that fit within the non•no style. At the same time, styles and items with mass consumption like those seen in non•no or JJ enjoyed social legitimacy. In other words, whatever everyone was buying was the “right” thing to buy. Hence non•no had greater influence over the social norms of fashion than smaller titles thanks to huge sales and an industry structure built around it. This principle carried across most major cultural fields: mainstream consumers outnumbered niche consumers, and the markets overwhelmingly created products for mainstream tastes.

The rise and fall of “counter-consumers”

While mainstream culture mostly spoke to mass consumers, the 1990s saw disproportionate dominance on Japanese culture from a group of sophisticated, educated Tokyo-based consumers, who are best described as “counter-consumers.”

Japan had a strong political and artistic counter-culture in the 1960s, but as it shed its political aspects after 1972, this “underground” community gradually shifted their attention on creating physical goods sold to small niche audiences built upon tastes in opposition to the mainstream. For example, Kawakubo Rei aimed to push fashion into avant-garde directions through her line Comme des Garçons, which before its Paris debut had only a fractional audience in Japan. The members of this millieu then mostly participated and supported their community through the act of consumption — rather than politics or true Bohemian drop out culture. They were “counter-consumerists” — demonstrating personal allegiance to a deep niche through buying goods counter to mass culture.

They had likely expected their world to stay small, but as Japanese economy started its exceptional rise in the 1980s, the number of media and shopping buildings increased, and the well-informed types who curated content for these institutions moved to introduce more and more leading-edge culture to their increasingly sophisticated consumers. The PARCO Theatre in Shibuya, for example, opened with a performance from avant-garde dramatist Terayama Shuji. The end result was a twenty year “culture bubble” where Japan’s college and art-school students made up a powerful consumer bloc, supporting cutting-edge creators within Japan and buying products from all over the world with similar values. In this era, art magazines like Studio Voice sold over 100,000 copies, and unreadable post-modern works like Asada Akira’s Structure and Power became best-sellers.

This small group of Tokyo elite continued to stake out a huge claim on Japanese culture in the mid-1990s through magazines like Olive and relax. The street fashion style Ura-Harajuku — led by Fujiwara Hiroshi, who had started out in the underground London Nite scene — became the most popular look for men around 1997, and like Shibuya-kei musical artists like Pizzicato Five and Cornelius had certified chart hits. Members of this taste culture saw their values reflected in Tsutsumi Seiji’s Saison Group retail chains Parco, Muji, Wave, and Loft. Furthermore the small counter-consumerist minority ended up working themselves in the increasingly lucrative cultural industries, thus propagating this set of tastes and values to a new generation.

At the turn of the century, however, the counter-consumerist wave started crashing. As fewer and fewer middle-class consumers bought goods, they stopped experimenting on “weirder” products. Cultural producers could thus no longer justify making goods that worked as branding projects but had no financial return. Furthermore the new millennial youth generation could not understand the values of either the superficial Bubble kids or the cultural elite obsessed with Western art, music, and fashion. Magazines like Studio Voice and relax folded, while famed Shibuya record stores Maximum Joy and Zest closed their doors. Even HMV — the birthplace of Shibuya-kei as a mass-market genre — disappeared and was replaced with a Forever 21. Avant-garde brands returned to having tiny audiences. Comme des Garçons started up myriad new low-priced, logo-based lines that would appeal to younger and less daring customers.

The culture bubble had popped, and counter-consumerists went back underground.

Marginal subcultures on the fringes

From the 1960s to the end of the 1990s, the upper-middle class and middle-class controlled Japanese pop culture, yet there had always been a few important marginal youth consumer groups outside of the Japanese mainstream. The most solid subcultural voting blocs since the late 1970s have been the otaku — anti-social “nerds” interested in science fiction, comic books, video games, and sexualized little girls (lolicon) — and the yankii — “delinquent” non-urban working class youth with low levels of education and a blue-collar destiny. (The gyaru subculture — originally upper middle-class — should now be seen as the female manifestation of yankii values.)

These marginal groups are true minorities when compared to the mainstream market, but their size is not what makes them marginal. The use of “marginal” here measures the distance from the subcultural consumer segment to both middle-class social norms as well as from the tastemakers, gatekeepers, and workers within the large companies that produce pop culture. The counter-consumers, for example, were never large in number, but they had their hands on the reigns of the culture industry. Otaku may likely work at independent game publishers who make erotic titles, and ex-yankii run yankii magazines, but Japan’s largest and most hallowed culture companies such as Magazine House, Nintendo, Sony, and Uniqlo mostly hire graduates from Waseda, Keio, and other top universities. Otaku and yankii had strong outcast communities, but they essentially had to live on the fringes of pop culture. Yankii and otaku spent their formative years as true social outcasts — blamed as juvenile delinquents and sociopaths.

In times of a substantial and profitable mainstream consumer market, large companies were justified in ignoring the yankii and otaku segments as potential customers. Moreover the culture industry had a great risk in indulging too conspicuously in these subcultures, lest they offend their core of middle-class consumers. Fashion magazine non•no could not have shown a yankii or ganguro girl as a style icon — the editors’ curated style is not just different from the yankii style but fully premised on being a style that is not yankii. Accordingly the major consumer magazine publishers — Magazine House, Takarajima, Shueisha, and Kodansha — never made titles directly appealing to yankii youth. This was left to smaller fringe publishers like Kasakura and Million. Large advertisers — magazines’ true consumers — also demanded that media material be in “good taste” for the very same reasons. They wanted to connect with aspirational upper middle-class culture rather than despised outcast culture.

So until very recently, Japan’s culture industry — dominated by educated upper-middle class counter-consumers — worked hard to appeal to Japan’s large middle class. Tokyo’s powerful consumer base and Tokyo as industry center of cultural production made the wider culture gravitate towards the specific tastes of Tokyo upper middle-class youth. This, however, has drastically changed in the last decade with the fall of middle class consumerism. Next time we will look how the otaku and yankii have taken over the vacuum left by the middle-classes as they exit markets.

W. David MARX
November 30, 2011

W. David Marx (Marxy) — Tokyo-based writer and musician — is the founder and chief editor of Néojaponisme.

The Great Shift in Japanese Pop Culture - Part Two

Last time we looked at the decline in Japanese wages, increased demand for inferior goods, and decreased demand for luxury brands. This time we look at the effects of lower incomes on markets for explicitly cultural goods.

Part Two: The Implosion of Cultural Markets

Within Japan almost every single market for cultural goods has seen prolonged decreases in sales since the late 1990s or has headed into troubled waters.

  • Music: The music market exploded in the 1990s thanks to karaoke, mini-CDs, TV tie-ups, and female-oriented J-Pop but that growth has been completely wiped out and now sales returning to late 1980s levels, even with increased digital downloads.
  • Publishing: Revenues in the book and publishing industry decline yearly, and the manga and anime industries are in crisis. Manga magazine sales are collapsing, and even relatively stable single-title comic collections have started to drop. Consumer magazines are going under faster than new titles can be created; just in recent years, we’ve said goodbye to Esquire, Pinky, Studio Voice, and PS. Discount chain Book Off is increasingly unable to sell its cheap used books, CDs, and games. And of course, the Internet has also ravaged porn magazine sales, which kept many publishers in Japan able to support its other non-porn magazines.
  • TV: TV viewership is down — with the main broadcast channels routinely getting less than 10% shares weekday prime time — despite no serious competition from cable or satellite TV. 13.5% of young men say they watch no TV. TV sales were down 73% in October 2011, and 75% of 3D TV owners were “disatified” with the technology.
  • Clothing: Clothing sales have declined 30% since their peak in 1991, with the men’s suit market essentially halving in size since 1997. Sales are also shifting away from premium goods and onto fast fashion and low priced brands like Forever 21, Uniqlo, and Shimamura. Meanwhile “select shops” — once the main site of sales for small boutique import brands — have shifted their inventory to their own cheaper Chinese-made lines.
  • Gaming: Games sales did very well over the last decade, but the once-dominant Japanese game industry has been faltering on the global stage, and even stalwart Nintendo — who hugely expanded the audience for gaming through the Wii and DS — is beginning to see major declines. Sony now makes most of its income from its insurance business rather than its consumer electronics or gaming. Meanwhile working class hobby pachinko is also bleeding money.
  • Cars: Although automobiles are not strictly cultural goods, there has been a great decline in Japanese auto sales and part of that stems from young consumers no longer buying cars as part of a “driving” hobby.

One exception is films: 2010 was a banner year for motion pictures at ¥220 billion in ticket sales. The film market, however, is increasingly aggregating around mega-hits rather than supporting a wide diversity of titles. Some key art-house theaters, like Ebisu Garden Cinema, closed after 17 years.

Why the decline?

There are a variety of factors to blame for the declines in these markets. As suggested in Part One, lower salaries have decreased consumers’ discretionary income with which they buy cultural goods. Young workers in particular are having trouble finding work, and when they do, have very low salaries and no clear track for salary increases. Uncertainty about future earnings also means a higher saving rate, which further decreases discretionary spending in the present. Among the marketing community, Japanese millennials are known as the “generation who doesn’t consume.”

Demographics have also played a big part in hurting the cultural industries: An anemic birthrate has evaporated the youth consumer base. In 1964 — at the height of the “baby boom” — 18.6% of the top population was between 15 and 23 (18.03 million). During the Bubble Era, the Dankai Jr. generation made up a relatively high 14.1% of the population (17.47 million). Although statistics are not immediately available for the last nine years, we can assume that the number of youth is already lower than the meager 11.1% of 2000 (14.13 million) — which was already the lowest recorded since 1920. (Statistics from here.) This means that 3-4 million consumers have disappeared from the zone that in the past has been responsible for most cultural expenditure. Smart companies are thus shifting their product lines to appeal to the larger demographic swaths of older, richer consumers.

Moreover young people are increasingly entertaining themselves with free to low-priced content on mobile phones and the web, and to a certain extent (although less than the West), much material is available online in pirated form. Spending has also shifted towards paying off phone bills rather than being spent on CDs and clothing directly like in the past. Phone companies are capturing much more of consumers’ money and then distributing it to content providers themselves.

Isn’t the Internet making up for all of this cultural decline?

Of course, most countries have also seen an implosion of “analog” content in the face of a digitizing world, and Japan is no exception to this trend. Despite high Internet penetration, however, web culture has yet to establish itself as a legitimate pillar of content in Japan. Most offline cultural producers, like newspapers and weekly magazines, do not put a significant amount of material online. There are no start-up sites with the influence of Boing Boing, or the political importance of Huffington Post, Talking Points Memo, and the Drudge Report. There have been few D.I.Y. bloggers who rival offline cultural influencers; no 14 year-old bloggers invited to haute couture fashion shows in the vein of Tavi Gevinson. In fact, the Internet in Japan still retains a “techy” or “nerd” image, and an impenetrable otaku site like 2ch is still the central heart of Internet meme creation.

Magazines in Japan usually directed consumers towards the “proper” goods to buy and how to use them, and there have been almost no websites — at least for traditional mainstream genres like fashion — that have taken over this role from print. Magazines get the latest information and bestow a legitimacy upon their advice. An anonymous kid with a blog just doesn’t have the same effect over the market.

There have been cultural and structural barriers towards moving offline content online and creating new web content businesses (see “The Fear… of the Internet”), and the overall result is that the Internet in Japan is not picking up the slack of the traditional culture markets as they shrink. Most importantly web use in Japan is relatively passive and anonymous, and this only further questions the culture created upon it.

This means that cultural institutions still have to look at analog markets — like the number of CDs or magazines sold — as a way to gauge success and popularity. Our best understanding of a “hit song” in Japan remains a “number one” on the Oricon charts. A “hit” TV show pulls numbers that were once understood to be a “failure.”

The total effect is that as Japan’s economy declines, Japanese popular culture is not just dropping in terms of sales but also in terms of total participation as well as “visible” participation. Consumers were once engaged with pop culture most actively through the act of consumption — buying a CD, book, or video game — but not only have they ceased buying goods, they are increasingly not even participating passively when media is virtually free, like in the case of TV. And they are not building significant new cultural spaces online with the same power, influence, and legitimacy as their precedents. There are almost no barriers to creating and distributing content, and yet the amount of legitimate content with engaged consumers is decreasing.

The U.S., in particular, has seen an explosion of content from cable TV proliferation and new Internet businesses in the last decade, which has made everyone assume the universality of the Long Tail theory. Japan shows the opposite: a decrease in the amount of culture in the market, as well as the number of participants in pop culture. There may not be any parallel to this phenomenon in any other major country.

Next time we look at how the market once made its products for the middle-classes and leading-edge consumers and why it’s no longer profitable to do so.

W. David MARX
November 29, 2011

W. David Marx (Marxy) — Tokyo-based writer and musician — is the founder and chief editor of Néojaponisme.

Japan\'s Former Computer Lag

At Book Off last week, I picked up an English translation of Tsutsumi Seiji’s Japan’s Consumer Society: A Critical Introduction 『消費社会批判』. Tsutsumi is, for those who do not know his legend, the man behind the Saison retailing group and its sophisticated retail chains Seibu Department Store, PARCO, Loft, Mujirushi Ryohin (MUJI), Wave, and Seed. He is also a former Marxist and award-winning poet/novelist who used his industrial power to support avant-garde artists such as Terayama Shuji.

The title of Tsutsumi’s book is a bit misleading: The volume is mostly abstract and theoretical, quoting Barthes, Bourdieu, and Baudrillard rather than talking about the specifics of Japanese consumer society. Written in 1996 — just as the Bubble had popped and the consumer market was about to peak — Tsutsumi offered many critiques to the Japanese industrial system. He, however, sounded most worried about Japan’s lag in the information technologies. When framed within the context of mobile phones and video games, this may have seemed like a silly concern. The following facts about the state of computer usage within Japan, however, grabbed my attention:

[A] 1993 study…of the diffusion rates for personal computers in the office showed Japan at 9.9% and the United States at 41.7%. Looking at Internet-connected systems as of January 1995, Japan had only 96,632 compared to the United States’ 3,179,170, and the gap is widening year by year. (174)

This data reveals a very significant difference in the centrality of the personal computer and Internet within the two perspective societies — even when held for population.

Of course, Japan eventually “caught up” and now boasts an impressive Internet diffusion rate. Thanks to highly-evolved mobile phones, even non-PC users can connect to the Internet (or its i-mode simulacra). Yet when you look at the “cultural development” of the Net, Japan still feels stunted. The most obvious example is that a very niche site like 2ch still works as the central hub for Net cultural creation and sets the overall tone, despite the core users’ non-mainstream values such as obsession with little girls and bitter neo-right-wing tendencies.

These computer diffusion numbers from 1995 help explain what is happening: Internet culture does not just rely upon the current state of usage but a compounded set of familiarities and expectations about the medium forged over a broad historical period. If less than 10% of the working Japanese population used computers in the 1990s and very few families had computers at home, that means that most Japanese people are not likely to be comfortable with computers nor communicating through them. Even those who have embraced computers in the last decade do not have a lifetime of knowledge about them from which to pull.

Personally speaking, my father’s work on math and statistics meant we always had a PC at home — from a TRS-80 to a Mac Classic II. Part of my joy of using computers and belief in the power of the Internet comes from my good fortune of being exposed to both PCs and the Net at an early age. And I do not think my case was that rare.

Conversely you cannot expect a population without these experiences to somehow make a full psychological embrace of the medium. This is especially true for older Japanese who likely never used computers at work nor saw their peers and neighbors use them with any kind of regularity. And based on the relative recentness of PC diffusion, we should expect that the top decision-makers in Japanese companies — who have always traditionally been in their 50s and 60s — do not have a deep-seated familiarity with the computer.

In this sense, I would argue that while Japan has caught up in terms of infrastructure, the idea of using computers as a social and communicative tool is still very young within a great majority of the population.

W. David MARX
August 14, 2011

W. David Marx (Marxy) — Tokyo-based writer and musician — is the founder and chief editor of Néojaponisme.

Everybody\'s Fujoshi Girlfriend

Fujoshi

Fujoshi kanojo 腐女子 (“Fujoshi girlfriend”) is a new movie based on a blog by “Pentabu” that rode the original post-moe fujoshi boom to bestselling book status a few years ago. (Pentabu is currently blogging part 2.) I don’t have anything in particular to say about the movie itself, but the way it is being marketed is an excellent example of how the media misunderstands — or at least misrepresents — fujoshi.

Media treatment of the fujoshi concept has always been problematic. The root of the problem is, as usual, otaku culture. When the Akiban hordes first spread across the steppes of the mass media, triumphant cat emoticons unfurled, they brought their own women with them: maids, underground idols, voice actresses, cosplayers, and underage cartoon characters. That virtually all of these women were either personae played for cash or entirely imaginary did not prevent these ideals of womanhood establishing themselves in the public mind as a badly-needed feminine yin to Akibacentric otaku culture’s hypertrophied yanginess.

As a result, when media attention eventually turned to actual fujoshi, the elevator pitch — “They’re otaku, except girls!” — was more or less accurate (granting a broad reading of “otaku”), but the implications were misunderstood. If fujoshi were girl otaku, they must be the girls usually appearing alongside otaku in those TV specials and magazine articles, right? You know — the maids.

But no. As you might expect, although fujoshi and otaku often turn to the same texts for raw cultural material, they have very little to do with each other as cultural actors. There are fujoshi stores in Akihabara, but the main fujoshi center is in Ikebukuro — and it developed around a core of bookstores, not transistor hustlers.

“fujoshi syndicate”, a group of self-described “fujoshi OLs” from Tokyo (the only named member is one Ōta Maki 大田真樹) address this exact point in their recent book Naze, fujoshi wa danson-johi na no ka?『なぜ、腐女子は男尊女卑なのか?』 (“Why are fujoshi male chauvinists?”), discussing the cover of another book from 2007: Bokutachi no ki ni naru fujoshi 『僕たちの気になる腐女子』 (“Those fascinating fujoshi”), which also featured maid imagery on the cover.

Let’s start with the “face” of the book, its cover. The cover of Bokutachi no ki ni naru fujoshi is a girl in a maid outfit. — So at this point, it’s already failed. It’s true that there are a few fujoshi among the girls working in Akihabara’s maid cafes, but most of the staff there are not fujoshi but “Akiba girls” (アキバ系女子).

What are “Akiba girls”? By this we mean girls who love the anime and manga subcultures, but who also go to Akihabara to be made a fuss of. [...] They are otaku, but they don’t do the earthy “Let’s party, just us girls!” thing; they’re on good terms with male otaku too. One representative example would be Nakagawa Shōko (Shokotan).

In other words, otaku girls who wear maid outfits are not part of fujoshi culture, but rather Akiba culture. [...]

The syndicate then relate an apparently true story about how they once asked a maid cafe employee where they could find Messe Sanoh, a specialist retailer of woman’s video games, and that maid didn’t know: incontrovertible proof that she, at least, was no fujoshi.

The fujoshi syndicate actually spend more of Naze, fujoshi wa on this and other misconceptions of fujoshi by non-fujoshi (especially men) than they do on the title question. One argument they keep returning to is that the cosplaying, go-shujin-sama-ing media fujoshi addresses a deep psychological need within post-Bubble men. High salary, highly respected alma mater, and physical height: two of these three Bubble-traditional status markers are much harder to obtain than they used to be, and the idea of a secret caste of women — maybe there are some right there in your office! — who prefer the company of low-status, sensitive, intellectual types, and will even play along with their fantasies — this is bound to have appeal.

(Ironically, argue fujoshi syndicate, real fujoshi are just as status-conscious as ever, and have no interest in otaku as a rule. The syndicate traces this state of affairs to fujoshi reading material and its emphasis on status and power differentials as a source of eroticism.)

The argument here is not that there aren’t any otaku women who genuinely enjoy cosplay and Akiba culture, or that this is somehow inauthentic. Arguments about terminology and authenticity are a dead end. The question is to what extent the prominence given to these individuals impedes understanding of broader “fujoshi culture.” There is also arguably a political element involved: you can see this as the co-option of the idea of the fujoshi to reinforce sociosexual norms, the replacement of a uniquely female culture identity with one defined only in relation to male interests.

Unfortunately, though, it’s not a fair fight. As long as keen interests in fancifully-depicted gay romance and other distinguishing features of non-Akiba fujoshi don’t show up in photos, the media will always prefer the women dressed as frilly maids.

Matt TREYVAUD
June 4, 2009

Matt Treyvaud is a writer and translator living near Kamakura. He is Néojaponisme's Literature/Language editor and the proprietor of No-sword.