selçuksports taraftarium24 netspor canlı maç izle

The History of the Gyaru - Part Three

In Part Three of our three-part series on the famed Japanese female subculture (Part One, Part Two), we examine the sharp turn in 1999 from the mainstream kogyaru look to the extreme styles of dark-faced ganguro and yamamba. By the end of the decade, the gyaru would merge with the yankii and become a archetypal working class delinquent subculture.

The Extreme Turn to Ganguro: 1999-2003

By 1998, Tokyo’s Shibuya neighborhood overflowed with thousands and thousands of high-school girls adhering to kogyaru-inspired trends, who shopped at Shibuya 109, read the magazine egg, worked increasingly with marketers from large companies, and dominated the sexual fantasies of men’s magazines. The female subculture spent most of the 1990s tarred by the enjo kōsai schoolgirl prostitution panic, but with so much kogyaru-driven media in the marketplace in the late 1990s, the group was finally moving closer towards mainstream acceptance.

Full social integration of the style, however, was not to be. At the end of the decade, the gyaru subculture made one of the most radical shifts of any Japanese fashion subculture ever, embracing an eccentric and shocking personal style that frightened and disgusted wider society and turned away regular high-school students who had once looked to the gyaru for their fashion cues. The kogyaru had entered into the era of ganguro — and there was no turning back.

The Gyaru Class Drift Downward and Their New Fashion Look

In 1997, writer Baba Hironobu published a book on kogyaru called Shibuya-kei vs. Kamata-kei, likely the first work that noticed a split growing within the new subculture. Baba well understood the nature of the original Shibuya gyaru — their origin from wealthy Setagaya-ku homes and rich delinquent style of hiked up skirts from prestigious high school uniforms. At the same time, he noticed a growing number of kogyaru hailing from Tokyo’s less affluent neighborhoods such as Kamata (蒲田) in Ōta near Kawasaki and Kamata (鎌田) near the Tama River. As short-hand, he thus calls these new gyaru “Kamata-kei.” These new recruits tanned themselves a much darker color and colored their hair in silver-y streaks called messhu (from the french mèche). The book’s cover shows an almost Jomon vs. Yayoi-esque battle between the two kogyaru subsets — a dark-skinned Kamata gyaru and a light-skinned Shibuya gyaru.

Baba believed that this battle was actually over: In Shibuya, the original wealthy “Shibuya-kei” originators had fled the area and the “Kamata-kei” gyaru were making up the bulk of the actual kogyaru population. And with this change, the fashion started to look cheaper. Baba attributes this to the Kamata-like areas being home to small-to-medium businesses that suffered most from both the burst of the Bubble and the globalization of Japanese economy in the 1990s. Essentially the Kamata-kei girls were lower middle class trying to imitate a wealthy youth subculture, but in the process, they changed the aesthetic and its values. Needless to say, Baba assigns enjo kōsai to the Kamata-kei girls — not the original Shibuya gyaru.

Baba should not be the ultimate authority about gyaru history, but his book makes the critical observation of the class split that transformed the kogyaru subculture. The new breed of gyaru were overwhelmingly from lower-middle class backgrounds and neighborhoods far from Shibuya. They lacked the spending money of the original kogyaru, which moved the fashion into cheaper directions and lowered the “class” (gara, 柄) of the Shibuya streets. At the same time, the kogyaru were no longer confined to Shibuya. Ikebukuro — a much less prosperous commuter hub in North Tokyo — became well-known as a kogyaru haunt — as well as the east side of Shinjuku around the ALTA Building. The gyaru love life changed as well. In gyaru magazines, readers stopped requesting editors to send information about guys at prestigious Tokyo schools and instead asked about the hunks at lower-rung schools (Namba 2006).

Lower socioeconomic status teens had always had their own subcultures in Japan. Starting in the 1970s, Japanese delinquent teens in working class neighborhoods, mostly outside of Tokyo, started organizing into a subculture called yankii that revolved around modified school uniforms and bike gangs called bōsōzoku. Yankii girls followed the concepts of the male style; the sukeban long-skirt look of the late 1970s was basically identical in form to the men’s banchō tinkering of the Prussian schoolboy outfit. Meanwhile yankii women joined biker gangs called rediisu (Ladies/Lady’s) in imitation of their bōsōzoku brethren, adopting the jump suit aesthetic and strict hierarchy of their male peers. The rediisu peaked in 1991, with around 10,000 female bikers across Japan (Macias 37).

Yet once the kogyaru style appeared, the delinquent girls looking for a welcoming social group, who would have joined the rediisu in the past, instead saw something appealing in the kogyaru and headed to Shibuya. Yankii style had always been oppressively masculine, while kogyaru style exaggerated the feminine, cute, and sexy — all things denied in traditional female yankii circles. No doubt many Japanese young women found the gyaru’s female-focus a more attractive path than trying to mimic the hard-ass kōha aesthetics of their boyfriends.

So with kogyaru a new style option for delinquent female teens in the mid-1990s, high schools across Japan saw ruptures in delinquent aesthetics between girls who became bikers/aligned with classic yankii values and girls who became gyaru. The former kogyaru interviewed on Tokyo Damage Report notes that when she took up gyaru fashion, the style contrasted starkly with traditional working-class yankii style. She explains that the yankii girls “hated us, because they were the old trend, and we were the new trend.” By the end of the 1990s, however, there were no more rediisu left — they were all gyaru now. The interview subject continues: “A lot of junior high yankii girls turned gyaru, and soon the remaining yankiis were totally outnumbered.” There was no coincidence that the classic rediisu biker magazine Teen’s Road stopped publishing in 1998. That entire subculture had essentially vanished and been absorbed into the gyaru. (As further proof of this, many former rediisu dress in a classic 2000s oneekei gyaru style.)

So as these girls started to join the gyaru ranks, they added their basic cultural DNA to the pool. Former Editor-in-Chief of egg said “The source [of gyaru style] was surfer clothing and accessories, but then people who would have been called yankii a decade ago mixed into that. Gyaru style is the clothing of a certain type and also a reaction against society” (Namba 2006). Even Queen of the Gyaru Hamasaki Ayumi would openly admit that she spent her teen years as a “yankii.” The two cultures had merged.

And with this new hybrid gyaru-yankii culture around 1998, the kogyaru movement started to move away from its roots. The first round of style evolutions had the air of conscious divergence from the base material but stayed overall in line with the summer-obsessed principles of gyaru fashion. Accompanying the aforementioned mèche streaky or bleach blond hair came color contacts in blues and greens — all on top of much deeper shades of salon tan. Most famously the new gyaru started to take up enormous platform boots, inspired mostly by Amuro Namie, but taken to extremes and much maligned in the wider culture. Not only were the boots gigantically high and caused the girls to walk in an awkward hunch, they were thought to be deadly: A woman driving in platform heels crashed her car as her shoes got stuck in the pedals (Ono/WSJ). Moreover, the platform boots bucked the traditional idea that women should be diminutive in both attitude and physical size (Namba 2006). But these men-repelling boots were just the tip of the iceberg — the entire gyaru style began to move away from being sexy and uke (“attractive to boys”) and into an anti-uke style meant to impress female peers more than possible boyfriends.

Between these style changes and the rise of central community magazines such as egg, the new girls in the movement understood that they were no longer just imitating the 1990s look but creating something of their own. So they voraciously rejected the term kogyaru and rechristened their style with the original term “gyaru.” Kogyaru would be reduced to an dead slang term that would only refer to a historical period of 1990s female fashion.

And with so many girls clustered in Tokyo’s commuter hubs, hanging out in the streets, it was inevitable that groups of guys in the same age range would rush to their side. Called gyaru-o (ギャル男), these young men intentionally dressed in a masculine version of gyaru style — with the intention of hitting on the gyaru. They looked like Kimura Takuya-lookalikes: shoulder-length brown hair and caramel salon skin. They were also called V-o (V男) due to their love of V-neck sweater vests, mostly worn over T-shirts (Namba 2006). To the outside world, they appeared to be clubbing lethario types in Gucci loafers and baggy dark clothing. But in their pursuit of the darker-faced gyaru, these men started to take on stylistic aspects of the female subculture — especially the tanned skin. The end result was a women’s fashion look influencing a parallel style in men’s fashion — rather than the other way around. The traditional man → woman influence seen in yankii and rediisu had been reversed. The gyaru style did not just take over female fashion but also strongly influenced men too.

Ganguro — “Black Face”

As ridiculous as the giant platform heels looked, this would be a relatively minor step in the gyaru style evolution. Attention soon turned from wild clothing to extreme transformation of the face and hair.

Around 1999, the gyaru started to take on a deep tanning and make-up style pejoratively called ganguro — a term written in katakana but literally meaning “black face.” This took the light surfer tan of the original gyaru and pushed it so far it became an unnatural, deathly shade. The ganguro look required either long hours at a tanning salon or just slathering on very dark face cake base make-up (see tutorial here). With skin so dark, the standard gyaru make-up would no longer be visible, so the ganguro gyaru started wearing white or otherwise bright make-up, thus creating a “panda”-like reversal of skin tone and highlights. Girls also started attaching fake eyelashes to draw more attention to the eyes. This facial look was then added to lightly-colored orange or silver hair, thus suggesting an almost photographic negative of the normal face. With ganguro, the original kogyaru aesthetic had gone Frankenstein.

For as extreme as the look was, it caught on quickly in the community and became a standard part of gyaru culture. The magazine Da Capo did a survey in August 18, 1999 and found that 99.5% of egg readers were ganguro (Namba 2006). With ganguro being so far removed from other female fashion looks, being a gyaru now required shocking style choices rather than just adding a few Shibuya trends into an otherwise cutesy high-school wardrobe.

Ganguro was not the furthest point, however. An even more daring version became known as gonguro — a style which Patrick Macias in Japanese Schoolgirl Inferno describes as looking “burnt beyond all recognition.” Then developed the most far-out faction, the yamamba — “mountain witches” — with pitch black faces, Halloween white make-up, face stickers, and rainbow-colored stringy hair. If ganguro were taking the natural aspects of surfer style into unnatural places, yamamba was full costume with almost no relations to mainstream style. One of the most outrageous aspects to develop in the yamamba look was white streaks painted on the nose, which had more in common with tribal warpaint than the entirety of post-war Japanese fashion.

Needless to say, the entire Japanese media went completely insane over the ganguro and yamamba. The most angry may have been the men’s magazines, who had coddled the kogyaru over a decade as new sex objects only to have them move their style into direct confrontation with the male libido. In her essay, “Black Faces, Witches, and Racism against Girls” in Bad Girls of Japan, scholar Sharon Kinsella collects quote after quote from the weekly male magazines disapproving of look, especially as ganguro girls started to appear in pornographic films. Female critics were not any more kind: Kinsella finds a female writer Nakano Midori (from “Yamamba,” Japan Echo 27, vol 1, Feb 2000) admitting, “In all honesty, I have seen very few girls sporting the style that brings me even close to thinking, ‘Without that makeup, she must be a beauty, what a waste.’”

Kinsella believes the root of ganguro-loathing exists in the racist underpinnings of Japanese society. She writes:

Commentary about the race, tribe, and skin color of girls, was sometimes entwined with a derogatory and pseudo-Darwinian commentary about dark-skinned girls, which implied that they were a kind of species or animal. Classified as dark-skinned primitives and animals, girls daring to wear black face and witch outfits sometimes became subject to a racist assault on their humanity.

While this may certainly have played a part in setting the parameters of the discussion, the girls deserve much more credit for having intentionally engineered the ganguro look to frighten off anyone not in gyaru circles. They may have unconsciously tapped into long-standing racial and skin color prejudices to settle on a darker skin, but their goal was extremity rather than racial reference itself.

Ironically, however, the ganguro brought a close to the moral panic of the kogyaru age — when everyone worried about the daughters of good families drowning in the moral ambiguity of the Bubble era. The kogyaru looked plausible as “normal girls” gone bad, but the ganguro were clearly an anti-social subculture in the classic mold, who Kinsella hears constantly described as “dumb, dirty, and ugly.” There was social wrath and disgust towards the ganguro, but they were essentially ignored as common deviants.

Viewed within the context of Japanese fashion, however, the ganguro phase of gyaru style was fairly radical — especially in its complete detachment from classic or contemporary American or European styles (Namba 2006). While the original gyaru style was loosely tied to American casual and Hawaiian surfer looks, ganguro blew these signifiers so far out as to make their fashion completely home-grown. Certainly the gyaru had a vague desire to transform themselves away from being “Japanese,” but the style itself grew straight out of the Japanese streets. One had to travel to Shibuya or Ikebukuro, not London or New York, to see “authentic” gyaru. No one may have noticed at the time, but this was a concrete step in Japan finding pride in its own domestic, non-designer fashion — overcoming the constant dull pain of an inferiority complex towards style originators overseas.

The gyaru also had freed themselves from the subtle class anxieties at the heart of mainstream consumer culture. In his 2001 book My Homeless Child, sociologist Miura Atsushi writes, “From a class perspective, ganguro girls did not think at all about looking like the people who belonged to the class above their own. In that way, this was an epoch-making fashion” (Namba 2006). At the same time, there were no celebrity models for ganguro. The gyaru had become almost completely free from the pressures of fashion’s classic authoritative groups — foreigners, the rich, celebrities — and instead only looked horizontally to their peers.

Why Did Gyaru Style Go Extreme?

Despite the normally quick fashion cycles in Japan, the clothing choices in the kogyaru subculture stayed relatively stable for the first five years. Why then did gyaru style suddenly go so extreme around 1998 and 1999 — from a relatively palatable light brown tan and slightly altered schoolgirl uniform to scorched faces, costume makeup, monstrous rainbow hair?

There are many causes to this dramatic shift, but they all link back to the explosion of the kogyaru population in the late 1990s. First and foremost, the growth of the gyaru had created an environment of negative attention from the rest of society — especially older men. The early kogyaru took up gruff speech as a defense mechanism against the constant sexual propositioning from older men, but as the enjo kōsai media boom filled Shibuya with even more men looking to pay teens for sex, the sexy kogyaru style — originally meant as a way to attract boyfriends of the same age — became a major liability. Hence girls had a immediate reason to move from a uke/mote style meant to please the opposite sex to the ganguro style that naturally turned men away. Dark skin and tall boots irked graying salarymen, which essentially solved the central problem of gyaru’s existence.

The speed and intensity of the changes in gyaru style, however, would not be possible without a centralized media to propagate fashion, and by 1998 girls across Japan could read egg, Cawaii!, and Popteen to see what was happening in Tokyo. In the early 1990s, an era with no specifically “gyaru” magazines, interested parties had to either go to the Shibuya streets or study short glimpses of the girls on TV. Gyaru magazines on the other hand focused on the most extreme aspects of gyaru style and made their dokusha amateur models into folk heroes. This propagated the most hardcore aspects to a large group of dedicated readers across Japan. Before there was a certain nonchalance to the gyaru style, but now the gyaru could study and copy the latest trends thanks to magazine blueprints. So not only were girls able to learn gyaru style in manuals, those manuals offered a more and more extreme style recipe.

As the gyaru style turned deeply inward, there was naturally going to be a desire to mark off the subculture from mass culture. And since mainstream style had already absorbed the basics of kogyaru fashion, more extreme looks like ganguro would be necessary to create the distinction. In other words, almost every high school girl looked like the original kogyaru in 1998, so gyaru who moved to Shibuya to be “gyaru” had to push the look in new directions to create a difference. This is a classic social dynamic — people are forced to create new signifiers to make distinctions between the in-group and out-group when their old signifiers are appropriated. The kogyaru interviewed on Tokyo Damage Report noted a huge shift from “new girls” who entered the look in 1999:

They’d been reading the magazines and studying the gyaru since they were 13, so they had basically passed through their “gyaru” phase while still in junior high. By the time they got old enough make a debut on the Shibuya streets, they were already past the “gyaru” phase! Everything was superlative — darker skin, shorter skirts, brighter colors, more extreme dieting…

In other words, gyaru who reached the peak age were not just fighting against the mainstream kogyaru style but also looking to move into new directions from their own past.

Nothing made a bigger impact on the values of late 1990s gyaru style, however, than the aforementioned influx of lower middle class and working class delinquent teens from the Tokyo suburbs or outside of Tokyo. There has always been a marked difference in values within Japanese upper class delinquent teen subcultures like the Taiyo-zoku, Roppongi-zoku, and chiimaa and lower class delinquent teen subcultures mostly based around the yankii and bōsōzoku. Rich teens can abdicate middle class responsibilities of study since their economic advantage and social connections guarantee a bright future. Working class teens, on the other hand, traditionally experience a period of rebellion in their mid-teens as they drop out of a college-oriented high school system. They, however, quickly “grow up” to take on manual labor jobs in their late-teens. These are two very different modes of teenage rebellion, and with the change in class composition of gyaru, the group slowly shifted from the former to the latter through the 1990s. Gyaru took on the typical values of working class rebellion and lost the original aspects of affluent dereliction.

In his book Kamikaze Biker: Parody and Anomy in Affluent Japan, sociologist Sato Ikuya researched working class bōsōzoku living in Kansai during the 1980s and found a certain number of psychological drivers to the subculture. First and foremost was the desire to ”stand out” (medatsu). The bōsōzoku were unexceptional students destined for a life of unglamorous manual labor, and they used the brief flirtation with extreme costume and delinquency as a way to grab their local community’s attention. The easiest way to do this was through a shocking uniform that openly violated social norms — bleached hair, punch perms, work clothes festooned with right-wing slogans, and loud, chopped bikes. egg editor Yonehara Yasumasa explains this more simply, “Yankii are perfect examples of how Japanese people have the tendency to go too far with things.” Hence we should understand working class delinquency as a desire to push values into extremes.

More broadly speaking, however, working class yankii misfits were creating their own society, one in which they decided what is excellent and beautiful instead of being constantly told that they were failures. This links to American criminologist Albert Cohen’s subcultural theory that gangs have a “compensatory function.” As Dick Hebdidge summarizes, “working-class adolescents who underachieved at school joined gangs in their leisure time in order to develop alternative sources of self-esteem. In the gang, the core values of the straight world — sobriety, ambition, conformity, etc. — were replaced by their opposites: hedonism, defiance of authority and the quest for ‘kicks’” (Hedbidge 76). The yankii have been the Japanese youth subculture that most closely followed this typical global pattern.

So as yankii types drifted into the gyaru subculture, these new recruits changed gyaru style to fit their needs and inherent group values, imbuing the community with a rebellious and anti-social edge that would flip mainstream values on their head. The look thus got pushed into extremes within the old yankii context of “standing out.” Furthermore, yankii and rediisu had traditionally been strongly homosocial — in other words, bōsōzoku hung out with other guys, rediisu hung out with other girls. This orientation further contributed to the fashion being increasingly meant for fellow gyaru and not potential suitors.

In this, the yankii and ganguro gyaru adhered almost perfectly to the archetypes of subculture outlined in Dick Hebdidge’s landmark study Subculture: The Meaning of Style. Hebdidge looked at British youth subcultures from the 1950s to 1970s, starting with the Teddy Boys whose interest in historical and fantastical outfits stemmed from being “effectively excluded and temperamentally detached from the respectable working class, condemned in all probability to a lifetime of unskilled work.” Ultimately Hebdidge saw subcultural style as an attempt to intentionally separate from society: “[the fashion looks] are obviously fabricated. They display their own codes or at least demonstrate that codes are there to be used and abused … The communication of a significant difference, then (and the parallel communication of a group identity), is the ‘point’ behind the style.” (Hebdige 101).

While Kinsella perhaps overplayed the racial elements (ganguro, for example, was not intentionally meant to imitate the look of African-Americans), she does correctly identify that the blackened skin itself worked as a naturally anti-social signifier, marking the ganguro off from not just straight society but other female subcultures. And once freed from need to attract men and look at least somewhat respectable, the girls entered into an echo chamber of the Shibuya streets and egg magazine. The reward structure favored intensity rather than modesty. As the ex-kogaru from Tokyo Damage Report says:

Maybe, if you are cute, but everyone around you is also cute, you want to stand out from them. And once you stand out, everyone else has to take it to the next level to stand out from you. It wasn’t so much an anti-society thing, it was more like an oblivious-to-society thing. All they cared about was out-doing their immediate circle of friends, and maybe getting in a magazine.

The rest of society may have watched on in horror, but the ganguro girls were getting exactly what they wanted out of the gyaru subculture: their own society, values, and fashions in which they were celebrated and rewarded.

The End of Gyaru?

As the streets of Shibuya “swarmed” with gyaru in the mid-1990s, the area brought to mind a Japanese version of London’s swinging mod Carnaby Street of the 1960s — a commercial area alive with a new youth fashion. By 2000, however, the rise of ganguro made the area more like late 1960s Haight-Ashbury — a meeting ground for the nation’s lumpen, middle-school drop-outs, and runaways. A new word developed o-gyaru (汚ギャル)— o is the on-yomi for “dirty” — to describe the ganguro types who partied all night, lived on the streets, used magic marker to paint on their eyebrows, and generally did not bathe, brush their teet, or change their underwear. The o-gyaru may have not been large in number, but they increasingly symbolized Shibuya style. (Personally I remember hanging around the streets of Shibuya in 2000 after the last trains and randomly being introduced to emotionally-scarred middle-school runaways.)

The neighborhood also filled with gyaru-mama – young single mothers who dressed in the gyaru style and brought their babies in strollers to hang out in Shibuya. This was another shock for the typical consumer culture of the neighborhood, where middle-class youth go to shop precisely because adult responsibility for work and family are very far away. Gyaru-mama brought the consequences of sexual activity and the typical life-pattern of non-urban, working class women too far to the forefront.

Throughout the 1990s, Japanese high school girls had been infatuated by the upper-class and confident kogyaru, but needless to say, the new Shibuya breed inspired much less imitation. In just a few years, the gyaru style had become an extreme and non-aesthetically pleasing costume with which “normal” girls did not want to associate themselves. The population lost new recruits from anyone other than yankii-types, thus starting the decline of gyaru style. egg stopped publishing for a few months in 2000. In April 2001, Spa! already noted the falling numbers in an article called “Where did all the ganguro platform boot gyaru go?” (Namba 2006). Upon my own moving to Tokyo in 2003, I had noticed that gyaru were basically non-existent other than tiny groups of hardcore hold-outs moving around Center-gai. In just a decade since their initial appearance, the gyaru were on the verge of extinction.

Things looked grim for gyaru style, doomed to be forever remembered in its most terrifying yamamba state. Yet things were far from over. Gyaru style would forever again be linked to heavy makeup and the yankii strata of society, but the next generation of gyaru would work incredibly hard to redeem the subculture from its anti-social nadir and raise the community’s social standing in wider society. As we will see next time [editor’s note: this follow-up piece never happened], gyaru style was about to experience an unexpected resurgence in the mid-2000s. Not only would the gyaru become the most important female fashion subculture in the 21st century, they would essentially take over pop culture.

References:

Baba, Hironobu (馬場広信). Shibuya-kei vs. Kamata-kei (シブヤ系対カマタ系). Bunkasha, 1997.

Hebdidge, Dick. Subculture: The Meaning of Style. Routledge, 1981.

Kinsella, Sharon. “Black Faces, Witches, and Racism against Girls.” Bad Girls of Japan. Ed. Laura Miller and Jan Bardsley. Palgrave Macmillan, 2005.

“Kogal Interview.” Tokyo Damage Report. March 19, 2009.

Macias, Patrick, and Izumi Evers. Japanese Schoolgirl Inferno. Chronicle Books, 2007.

Marx, W. David. “Interview with Yasumasa Yonehara” MEKAS. January 29, 2009.

Namba, Koji. “Concerning Youth Subcultures in the Postwar Era, Vol. 5: ‘Ko-gal’ and ‘Urahara-kei,’” Kwansei Gakuin University Sociology Department #100, March 2006.

Ono, Yumiko. “These Boots Aren’t Made for Walking But for Taking Stands” Wall Street Journal. November 19, 1999.

W. David MARX
June 6, 2012

W. David Marx (Marxy) — Tokyo-based writer and musician — is the founder and chief editor of Néojaponisme.

An Interview with Patrick W. Galbraith on Otaku Culture - Part Three

The third and final installment of Matt Alt’s interview with popular author, academic, and super-fan Patrick W. Galbraith on the key controversies in otaku culture and his new book, Otaku Spaces.

Otaku Spaces
Chin Music Press (2012)
Buy on Amazon

In Part One and Part Two of our interview with Patrick W. Galbraith, author of Otaku Spaces, we talked about how the otaku fit into “Cool Japan” and 21st century society, the pitfalls of “otakology,” and the fact that lolicon is not a new aberration but has always been part of the subculture.

This time we go deeper into that final point — why is there more social anxiety about otaku obsessed with little girls than ones obsessed with robots? And while we’re at it, why do anime companies push their fans to buy so much stuff?

OTAKU SPACES © 2012 by Patrick W. Galbraith and Androniki Christodoulou. Photographs reproduced by permission of the publisher, Chin Music Press

I get that modern day otaku have the same passion as before, but this argument avoids the issue that obsessing over robots and manga fits better with general consumerism in Japan than the moe otaku’s use of money and time on a pursuit that links more directly to their sexual needs. Isn’t this the root of the discrimination?

If I am understanding correctly, you think that interest in robots and technology is more normal?

It’s less about normalcy and more about attainability. A fascination with robots and spaceships is a fascination with things that we can’t have because they don’t exist. Moe involves a fascination with the lives and happenings of girls and young women, who, last time I checked, are real.

Robots and spaceships don’t exist? I think what you mean to say is that there are robots and spaceships that only exist in manga and anime. The fiction in science fiction. OK, the same way, robot maids, magical girls, angels, cat girls, and so on exist only in manga and anime. They are no more attainable than super robots, and exist only as fiction. I’m prepared to go even further. I don’t think that girls and young women exist in the same form in reality and fiction. We cannot forget that these are fictional characters, drawn and animated. No one is confused about the fictionality of bishōjo characters. They are attracted to fiction as such. We have to date had far too many misunderstandings about otaku because we assume that what they desire in the so-called two-dimensional world is the same what they want in actual reality, or the three-dimensional world. There is not a one-to-one relation between these things, so we need to understand the complexity of engagement with images on their own terms.

Let me get back to your point about attainability. In a country like Japan, where there are government slogans such as “living together with robots” (robotto tono kyōsei), technology is extremely close to everyday life. That is why I thought you meant that desire for robots is more normal than desire for bishōjo characters, which often have no basis in reality. At the same time, with robots, there is a gap between what people dream of and what’s available. This might inspire work in engineering or robotics to make the dream a reality, or consume enthusiastically to feel closer to the dream, to feed it. I have met some people who seem to support a theory that this is productive of actual engagements in the world. Ishizaki-san, who I interviewed for Otaku Spaces, is totally into robots and ended up working as a mechanical designer. But, then again, Ishizaki-san is also an avid player of bishōjo games! It isn’t easy to separate interests and oppose them.

For what it’s worth, I don’t think that bishōjo media fulfills the “sexual needs,” immediate or otherwise, of fans. Pornography does that, and we should not confuse the two. I’m not sure that we can categorize it as bishōjo or moe anime, but in any case Haruhi Suzumiya is not pornography. It is a complex, character-driven story. Yes, she is cute, but let’s not stop the analysis at the level of the surface image. I thought that was the problem with moe fans! “They aren’t deep enough.” As critics, I hope that we don’t become that which we criticize.

Anyway, Haruhi is not a porn star — not even a human being. She is a drawing, a fictional character. A desire for Haruhi is not the same as wanking to a skin magazine, in that there is no body, no “money shot,” no climax, no sex — only the continuous movement of desire. Rather than fulfilling sexual needs, bishōjo media accelerates and intensifies desire for something other, something that does not exist. Bishōjo fans are romantics, perhaps even more devoted to their ideals than fans of giant robots. Unlike someone how can try to build a robot or mobile suit in physical, material reality, bishōjo fans can’t ever realize the ideal or dream. And I suspect that most don’t want to. Remember Honda and the two-dimensional character/wife, which can act as an alternative to human relationships.

Okay, sure. But if you take it to the logical extreme, doesn’t this essentially put relationships with a fellow human being on the same level of fantasy as, say, piloting a giant robot? I think that’s what rubs a lot of people the wrong way.

I see what you’re saying, but there’s no need to take things to the extreme. Manga and anime already offer us enough such scenarios! So, for the sake of argument, let me be more specific. I think that a series like Chobits, which depicts a romantic relationship between a boy and his computer, anthropomorphized as a bishōjo, is every bit as fanciful as piloting a giant robot. You could say that Chobits is at its core just about young love (boy meets girl) or is a parody of intimacy with technology, meaning that it is about “real life,” but that is really reductive. If we equate a robot girl or a bishōjo with an actual girl we are doing both a disservice. They are not the same, and we should not treat them as such. What rubs people the wrong way is not respecting the distinction.

I agree with you that the root of some of the discrimination against so-called moe otaku is likely the fact that their pursuit of pleasure in the two-dimensional world is “unproductive,” though it fuels consumption of media and material. Perhaps it is not “productive” for Japan and its future to have moe otaku around, as they disrupt the social reproduction of the nation/family. But saying that the mainstream, majority, or politically powerful in Japan are anxious about moe otaku is not the same as explaining why other fans have a problem with them. That’s a tough one, and we all have to think long and hard on it.

I’d like to pick at the idea of normativity a little more. Who is to say that it is more appropriate to dream of super robots than fighting girls? To dream of martial artists than magical girls? It seems that we may be drawn to violence a little too much. When we talk about a director such as Oshii Mamoru, for example, why do we always end up praising Ghost in the Shell and trivializing Urusei Yatsura?

I think it’s about relevance. For whatever it’s worth, I think Beautiful Dreamer is a great film, but Ghost in the Shell just felt more relevant to our times.

Beautiful Dreamer is a great film! For me, on a meta level, it draws attention to the endless loop and inescapablity of the “school festival” or pleasure space that is anime. Haruhi also did this during the brilliant “endless eight” arc. But more than his films, I was thinking about Oshii Mamoru’s work on the Urusei Yatsura TV series, which was a big hit with otaku.

On the surface, Urusei Yatsura is a bawdy comedy, but for those who care to watch the whole series carefully, the real appeal is the complexity, conflicts, and emotional depth of Lum in her tumultuous relationship with Ataru. More than the tiger skin bikini, I suspect that it was the appeal of Lum as a character that attracted fans and held their attention over the course of months, years and decades. That Oshii was able to adapt Takahashi Rumiko’s manga and reach so many people on an emotional level with the Urusei Yatsura TV series is every bit as much of an achievement as the realism and philosophical posturing of the Ghost in the Shell films. Preferences for film over TV in critical and academic circles aside, the valuation of Ghost in the Shell over Urusei Yatsura inside and outside the otaku community is telling, and speaks to the divisions between sci-fi and bishōjo fans I mentioned earlier.

We also seem to demand conflict in our stories. Consider the fact that the world of Magical Princess Minky Momo is one without enemies or bad people. The entire story is nothing more than a girl helping people find their dreams. What’s wrong with that? Think about when the protagonist of the film version of Nausicaä of the Valley of the Wind saves her world from the “god-warrior” instead of, say, piloting it to defeat the enemy. I find this incredibly satisfying, if a little ham-fisted with the religious iconography.

So why insist on putting kids in the cockpit of war machines? Minmay sings for peace, though her song is perverted and used as a weapon, so why are we supposed to be more interested in dogfights and war than love and peace? By focusing only on the machines and confrontations in space, we seem to be missing so much of the internal struggles of the characters and the melodrama — it’s a soap opera, really — of their interpersonal relationships on the ground.

I will confess to fast-forwarding through Minmay’s concerts and Hikaru’s dithering over girlfriends to get to the battle scenes.

And that’s fine. But what I’m getting it is that some fans might be more interested in the concerts and human conflicts, and that’s fine, too. For those who say that representative works of anime today have “no story,” think of Miyazaki Hayao’s My Neighbor Totoro. Acclaimed as the “best last film of the Shōwa era” by Kinema Junpō magazine — and it has no story to speak of. Or at least no “grand narrative.” The director says that he would have been satisfied to depict nothing more than the excitement of a typhoon — nothing more than a child’s emotional response to a meteorological phenomenon. Imagine what kind of a film that would have been! Instead, he ended up focusing on what Thomas LaMarre calls “girl energies.” By minimizing the boy’s role in his stories, Miyazaki imagines “a series of minor adventures without grand design or teleology.” Are small adventures involving girls exploring the world and struggling emotionally somehow less valuable than grand adventures of boys saving the world or struggling against enemies? Totoro is moving in its depictions of small things — the joy of discovery, the power of imagination, the pang of loneliness. You become attuned to the characters and their moods. In this sense it is something like moe anime. Nothing happens. In this sense it is something like “atmosphere anime” (kūki-kei anime). And that is not to diminish it.

Why do we prefer robots destroying things? As LaMarre points out, it seems that male characters experience technology as a problem to be solved, something to be mastered or optimized. This leads to fetishism of technology and ultimate destruction. Female characters experience technology as a condition to be understood. This leads to salvation. Rather than fighting with and against technology, living with technology seems much more productive to me.

One of my favorite anime is Mahoromatic, which juxtaposes the everyday life of a robot maid with scenes of horrific violence from her past as a military weapon. I don’t think I’m alone in wishing she didn’t have to fight and finding myself shedding a tear as she is brutally beaten by her enemies. I wish that those quiet days in her idealized home didn’t have to end, which is why the anime works so well.

I won’t deny having a techno-fetishistic streak myself, but I question whether a fascination with giant robots equates into a fascination with destruction per se. It’s more about strength, protection, and becoming a hero.

Right. I don’t mean to imply that all giant robots or mecha shows are necessarily about war and destruction. It just seems that all too often technology is mastered and optimized to deal with problems, which results in violent conflict. LaMarre is suggesting that Miyazaki Hayao realized this in the early 1980s, which accounts for his shift to female leads as a way to imagine some other type of narrative and resolution. Maybe bishōjo media is rife with the “girl energies” that LaMarre speaks of, which is one reason to consider seriously its alternatives.

Another criticism of otaku culture has been that the companies are now just making money by forcing fans to buy lots and lots of products instead of focusing on making high quality series.

We hear a lot about this, don’t we? Especially since the figure boom in the late 1990s. But maybe we need some historical perspective. Marc Steinberg’s new book Anime’s Media Mix: Franchising Toys and Characters in Japan is a really good place to start.

Steinberg takes us back to 1963, when Tezuka Osamu’s Astro Boy first aired on Japanese television. This was the first weekly 30-minute animated TV show in Japan. It established the super-limited animation style that we recognize as “anime,” which is distinct from Disney, Toei, and Ghibli’s full animation. (Miyazaki Hayao, by the way, hates it when people call his stuff anime, and he blames Tezuka for the degradation of the moving image in Japan.) Tezuka’s curse, as people call it, was underselling his anime to make it attractive to broadcasters — who did not think anime in this form would be profitable, if even possible — and to pre-emptively undercut his competitors. Tezuka could do this because he was already a successful manga artist.

Steinberg estimates that Tezuka sold each episode of Astro Boy in Japan for ¥750,000, even though the actual cost of production of each was ¥2,500,000. This is why, from the beginning, the anime model that Tezuka established in Japan was dependent on licensing — both to foreign markets and for merchandising. Astro Boy became a hit, and was possible to produce, because of the national craze for Astro Boy stickers given away with Meiji Seika candies.

Sponsors and merchandising are crucial in anime. As you yourself have noted, Matt, robot shows in the 1970s were dependent on toy sponsors and, dare I say, sales. Yes, Mobile Suit Gundam changed the paradigm of robot narratives, but it only succeeded in shifting toy sales from children to adults. Today, with fewer children in Japan and less money to be made from foreign licensing due to digital piracy, anime depends on merchandise targeting adults.

The Japanese government estimated in a 2005 report that the market for licensed merchandise based on fictional characters is 10 times that of anime itself. But, in reality, this too is becoming less profitable for Japanese animators. Kubo Masakazu surveyed the anime scene for the 2005 government report, and notes that there were 72 weekly anime TV series in April, with 37.5 percent being new while only three series crossed the two-year threshold, which is in some ways crucial to success. A one season (13-episode) anime makes it very difficult for companies to release merchandise, because they might find themselves overstocked with unknown and unpopular character goods. It takes time to gauge the market and produce things. The high volume and fast turnover of series also limits the appeal of DVDs and Blu-ray Discs, because series are quickly forgotten amid a torrent of new material.

Kubo calls the shortening length of anime series and fast turnover a “death spiral.” He waxes nostalgic about Sailor Moon and Dragon Ball Z, but we do see similar long-run hits like Naruto, Bleach, and One Piece. The problem is the other 70 series that are on air. Can we really blame the producers of those series for targeting Japanese who actually do purchase merchandise and physical media? Maybe this is a death spiral of a different kind, as things become more insular — otaku targeting otaku in an accelerated and intense circuit that confuses and alienates mainstream and foreign audiences.

Yet if there is no money to be made from other markets anyway then we really don’t have a leg to stand on for criticism. So maybe digital piracy is yet another death spiral — foreign fans loving anime too much to wait for a localization and too up-to-speed thanks to the Internet to care about buying old series, circling the anime studios they love faster and faster and draining the life from them.

It sounds funny, but perhaps this is the perfect time to encourage otaku consumption! Of course you can be an otaku without consuming anything, which seems to be the source of many problems for the industry today. This is also another reason why Okada Toshio is fed up with fans today, who do not seem to be invested enough in the industry and the community to take responsibility for it. If you don’t pay for anime, it disappears. How much do you want it?

Maybe the trend toward digital consumption of disposable series and characters is one reason why it was so refreshing for me to meet the people I interviewed for Otaku Spaces. They were just so into their fandoms and devoted so much time and energy to them! If there is a criticism to be made, it is that they loved certain characters, series and media too much, buying into their fantasies to a fault, but that’s not a criticism that I want to make. I think that they are awesome! Their hobbies seemed to be a huge part of their lives, colonizing their inner spaces and personal spaces, and spilling out into public spaces.

This is another point that Steinberg makes, but he draws our attention to the mono komi, or “thing communication” that occurs in the anime media mix. Manga, anime, stickers, and toys all gave Astro Boy different movements and made him an intimate part of kids’ lives. “Thing communication” refers to the ways that people communicate with and through commodities, which is to say person-thing and person-thing-person communication, but — and this is Steinberg’s point — also thing-thing communication. These things were in dialogue with one another, creating a space of Astro Boy, each image and object acting as a tiny opening into that world. The fans of Astro Boy shared that world with the character and with one another. They actively “stickered” their physical surroundings to provide openings and to expand that world. That kind of intimacy with the character, series and between people just seems like what being a fan is all about. There are multiple overlapping and resonating worlds of consumption open to otaku these days. It is in hopes of inspiring readers to explore these other worlds that I wrote Otaku Spaces.

In case you missed them: Part One and Part Two of the interview.

Matthew ALT
May 25, 2012

Matt Alt lives in Tokyo and is the co-author of Hello, Please! Very Helpful Super Kawaii Characters from Japan and Yokai Attack! The Japanese Monster Survival Guide, among others. His blog can be found at http://altjapan.typepad.com.

An Interview with Patrick W. Galbraith on Otaku Culture - Part Two

The second part of Matt Alt’s interview with popular author, academic, and super fan Patrick W. Galbraith on the key controversies in otaku culture and his new book, Otaku Spaces.

Otaku Spaces
Chin Music Press (2012)
Buy on Amazon

In the last installment, we talked to Patrick W. Galbraith, author of Otaku Spaces, about how Japanese society defines the word “otaku,” and why he decided to interview so-called otaku directly to break through the stereotypes.

This time we look at some long-standing debates in the otaku discourse, including whether otaku are “cool” thanks to Cool Japan and whether recent “moe otaku” are continuous or a break from the original 1980s subculture.

OTAKU SPACES © 2012 by Patrick W. Galbraith and Androniki Christodoulou. Photographs reproduced by permission of the publisher, Chin Music Press

Both your intro and the experts you interview define otaku as “super-consumers.” When you think of the economic downturn in Japan and the decline of consumerism, that must mean that otaku really, really stand out as consumers. Has this new economic power legitimized otaku? It’s pretty ironic to see the powers that be suddenly anoint these perpetual social outcasts as “Japan cool.”

Yeah, or try to! There is no doubt that society’s revaluation of otaku is linked to shifts in capitalism and consumer society. One of the interviewees in the book, University of Tokyo professor Yoshimi Shun’ya, describes otaku as paradigmatic of “information-consumer society,” which spread in Japan in the 1970s and 1980s. Or you can see the revaluation of otaku as linked to the rise of immaterial or communicative labor and cognitive capitalism. (Thomas LaMarre has an article on this, for those who are interested.) In 1989, manga artist, editor, and cultural critic Ōtsuka Eiji voiced the zeitgeist by saying that Japan doesn’t produce anything anymore but rather just “plays with things” and produces information. This is an apt description of immaterial labor, which spread with advances in media and communication technologies. But Ōtsuka didn’t see it that way at the time. Instead, he criticized the consuming Japanese nation as a land of “shōjo” (girls), as opposed to the ideal producing salarymen of the past.

Retrospectively, people also see in the 1970s and 1980s a shift from the salaryman producer — mature and masculine — to the otaku consumer — infantile and feminine. This has been the source of endless social anxiety in Japan about youth, individualism, and the future.

The 1990s was then a turning point in this debate. On the one hand, it was a bruising decade of receding economic and political significance for Japan, and on the other, there were reports of Japanese popular culture (and, it was hoped, influence) spreading throughout Asia. As early as 2002, Prime Minister Koizumi Jun’ichirō made a speech to the Diet about making Japan an “intellectual property-based nation.” The high visibility and praise of manga and anime in North America and Europe bolstered such propositions, along with Douglas McGray’s “Gross National Cool” article in 2002. Not long after this, in 2004, the Nomura Research Institute released its infamous “revaluation” of otaku as “enthusiastic consumers,” who fuel hobby and pop-culture markets that remained strong despite the recession. According to this and other reports, otaku were supposed to be the engine driving innovation in media such as manga and anime, which fit well with the “intellectual property-based nation” idea.

So we have social, economic, and political reasons for the normalization of otaku. Remember that Asō Tarō served under Koizumi as Minister of Foreign Affairs. His rise to power in the Liberal Democratic Party is emblematic of larger power dynamics. As is well known, Asō touted otaku as a major wellspring of creativity and at least partially responsible for the global competitiveness of Japanese anime, manga, and games. But we have to be careful, because when Asō started to associate himself with a certain type of otaku in Akihabara, he lost some mainstream support. People can rally around works by Tezuka Osamu and Miyazaki Hayao (especially Spirited Away) as national culture, but maybe they are a little less comfortable with titles like Rozen Maiden or Strawberry Marshmallow.

Didn’t Asō specifically mention Rozen Maiden as a personal favorite? Looking back it seems like a calculated pose, but I suppose that the reality of his interest is less important than the fact that a politician even mentioned a moe manga in interviews.

Right. He actually thought that it was innocuous to say that he liked it, if not beneficial to his political career. We know how that worked out for him! (See UMSL Professor Laura Miller’s article on “pimping” pop-culture, where she specifically calls Asō out.) But anyway, what’s so interesting about “Cool Japan” is that it opened up a space for people to say and do things that they never would have before. The fact that suddenly Akihabara, otaku, and moe were on the radar along with anime and manga opened up a contested terrain where the boundaries of subculture, pop-culture, and national culture were (re)negotiated. The backlash against Asō points to a simple fact: Not all “anime” is “popular” culture or even agreeable to the mainstream inside and outside Japan. This came out most dramatically in the recent “non-existent minor” debacle, where representatives of the Tokyo metropolitan government stated that they find no artistic merit in manga and anime, which thus need to be legislated against as a threat to the normative development of “healthy youth.”

Getting back to the place of otaku in Japan today, let me return to the position of Ōtsuka Eiji, who characterized shōjo girl culture as being about consumptive pleasure suspended from (re)productive functions. The shōjo became a symbol of this herself, and otaku, oriented toward images of shōjo, were similarly seen as “unproductive.” With the contemporary nostalgia for “Japan, Inc” and the Japan that makes things, we see that otaku fit uncomfortably in “Cool Japan.”

So otaku don’t fit well into Cool Japan?

As I argued in the case of Akihabara, the idea of otaku is a lot easier to deal with than the people themselves. We can just slap a Densha Otoko bandage on it, redeem the consuming Japanese male with a new look and girlfriend and all live happily ever after. But what about people like writer of light novels and cultural criticism Honda Tōru, who instead advocate marriage to fictional characters? Those who reject the redemptive narrative and live outside acceptable norms, even intentionally, publicly mocking them? That is a problem for Japan, both in terms of internal politics and external image campaigns.

Sure. Otaku allegedly marrying pillows and videogames and whatnot was a popular soundbite among foreign media outlets for a while, but I’ve always questioned how widespread the phenomenon actually ever was.

The “phenomenon” is not widespread, but men and women who don’t fit into the Densha Otoko or “cool otaku” mould are rather common. They are invested in different sorts of networks, relations and meanings than mainstream Japan. These are the otaku who disrupt Cool Japan, because they are neither perceived as “cool” nor assisting in the (re)production of Japan. Think about all the debates surrounding people not getting married or having kids, people not curbing “childish” enthusiasms and taking on “adult” roles and responsibilities at work and home. This often translates into stock criticism of the individualism, selfishness and “antisocial” behavior of young men and women. So otaku are both revalued as an asset to the nation (for their creativity and consumption) and demonized as poisonous to its future. Academics Sharon Kinsella and Anne Allison both have great articles on this, which, though published a decade apart, show that the major anxieties and tensions surrounding otaku in Japan have not changed all that much.

The otaku that have always been seen as most problematic are those orientated toward bishōjo, or the fictional girls of manga, anime, and games, which raises issues about social and sexual development. Simon Fraser University professor Melek Ortabasi suggests that the male otaku in contemporary Japan is akin to the prewar moga, or “modern girl,” in that this lived identity and media creation crystallizes concerns about individualistic and indulgent consumption, gender and sexuality, and acceptable socialization. This extends beyond mainstream reactions. If we go back to the original articles on otaku from inside the fan community in the early 1980s (translated into English and published on this site), we see that these same concerns were crucial to the formation of the otaku discourse there, too.

There is this lingering notion that manga and anime “pervert” the mind, as we saw in the debates surrounding acceptable depictions and interactions with “non-existent minors.” We see a problematization of “otaku sexuality” and “otaku psychology,” for example in the work of clinical psychologist Saitō Tamaki. For what it’s worth, I think that there’s a politics to consuming in certain ways, which often entail rejecting (re)productive roles at work and home. In the aforementioned Honda Tōru’s critique of “love capitalism,” for example, he advocates that we escape from dating based on consumption and pairing based on income and earning potential. This leads to traditional roles and responsibilities at work and home, which he also wants to escape from. For Honda, what is preferable to this, and offers a means of escape, is idealized relationships with two-dimensional characters. (MIT’s Ian Condry wrote a book chapter on this.)

This seems like a good time to ask: Do you feel there is an inherent difference between old-school, 1.0 otaku and modern-day moetaku (moe otaku)?

I think that we need to be careful about imagining the history of otaku as a series of radical ruptures. This is endemic in “otakuology” (the study of otaku), and, unfortunately, commentators outside Japan too often follow the contours of the Japanese discourse instead of questioning it. Most of the experts in Japan like to think in terms of “generations” of otaku, which relate somewhat loosely to advances in technology — TV, VCR, computer, and so on.

In the most popular version of this narrative, otaku begin in the 1970s with people watching Space Battleship Yamato on TV. The story was complex, and demanded regular and engaged viewing, cultivating a mature fanbase. This was supported by subculture magazines about anime (the special issue of Gekkan Out in June 1977 is a landmark). Okada Toshio, arguably the most influential proponent of this narrative, adds that at the same time older fans became critically aware of stylistic differences in the continuity of Getter Robo. Then we have the taping, reviewing, and analyzing of anime using VCRs in the 1980s, not to mention the market for OVAs. This contributed to even more mature anime and fans. Finally, we have computers and games in the 1990s. We can update this with the Internet, social media, and portable linked devices, but Okada got sick of it and just declared otaku culturally dead in 2008.

Yes. I remember covering that. I assume you don’t agree.

Well, if you follow this line of thought, then there are no more otaku in Japan, be they interested in moe or not. I don’t think that is true at all. A trip to Akihabara reveals a thriving fandom. When you get down to it, Okada is interested in authenticity. One of the problems with Okada and people like him is that they can only see their version of otaku and degrees of separation from it. For Okada, that is sci-fi fans, who also got into anime. There is an original or authentic otaku against which all others can be judged. You said 1.0 otaku, but Okada tends to say otaku “elite” or even “aristocrats,” who are of a time past, his time. It would almost be comical if he wasn’t totally serious, and if his opinions did not carry as much weight as they do. When the self-proclaimed “king of otaku” (otaking) declares otaku dead, he effectively silences the younger generation, makes them invisible and leaves them to the mercy of mass-media pundits. Okada’s attitude as an “elite” fan naturally rubs a lot of younger otaku the wrong way.

There is a politics and hierarchy in the fan community that we should be aware of when evaluating the claims of otakuology. In the case of Okada, we should note the way that he saw otaku in the 1980s, which was as losers. Following Nakamori Akio’s articles, he and other sci-fi fans stopped using the word. Nonetheless, Okada popularized otakuology in the 1990s as an intervention into otaku bashing in the mass media. To create distance from the earlier subculture, Okada started using the katakana version of the word otaku (オタク). He also appealed to foreign fandom for legitimization. Ironically, due to larger social, economic, and political factors, otaku were naturalized and trivialized in the 2000s in a way that Okada could not have anticipated. The mass media and government picked up the katakana version of otaku and Okada’s strategies of creating distance from the “bad” otaku of the 1980s (those pathetic imagined beings Nakamori wrote about, and the pathological ones associated with Miyazaki Tsutomu) and showing how much foreign fans loved anime and manga and wanted to become (Japanese and) otaku. This upset Okada, of course.

About the negativity towards moe in the community these days, it’s kind of ironic that certain fans were called otaku in the early 1980s for liking bishōjo, and certain fans are now denied the moniker of otaku for liking bishōjo.

Okada wanted to set up the sci-fi, media, and technology otaku that he knew and identified with as the standard. With all due respect, his version of history misses a lot of things. For example, in emphasizing anime, it misses the importance of manga and dōjinshi, specifically certain readerships being demonized for the production and consumption of bishōjo characters and lolicon fanzines. Okada never really identified with these guys, so he tries to pretend that they weren’t around, though journalists such as Takatsuki Yasushi and Sasakibara Gō argue that mature desires for bishōjo characters and the lolicon boom were as important as the advent of mature sci-fi anime to early otaku culture. (If you want to read more about this, check out this article.) Okada is right that the emergence of otaku is a matter of changes in audience reception, but he is wrong that it was only Getter Robo and not also, for example, Magical Princess Minky Momo.

Minky Momo being a sort of proto-moe show from the ‘80s.

Well, it’s more about fans responding to it as such. Minky Momo is an important series because we see that an unintended audience of adult men is watching an anime for little girls. This crossing of gender/genre/generation boundaries is important for the emergence of otaku. Maybe even more so than older fans getting into a giant robot show for kids, given the response to bishōjo inside and outside the community.

About Minky Momo, let me just say that Satō Toshihiko, president of Production Reed and a planner on the series, told me that he was unaware of the adult male fandom until after the show was on air and a group approached him about starting up a fan club. Satō says that Minky Momo was from the start an idea to sell magical girl toys for a sponsor. He called male fans and their activities “disgusting.” It seems likely, however, that some in the company, for example animators and scriptwriters, were a little more tuned in to the lolicon boom. In Minky Momo, the protagonist’s father watches from the land of dreams and comments on how sexy she looks when she transforms (parodying the male gaze). The following year, Studio Pierrot produced another magical girl anime, Creamy Mami, the Magic Angel, which again attracted older male fans. In a personal interview, Nunokawa Yūji, representative director of Studio Pierrot, told me that he was aware of older male fans when producing Creamy Mami and was far less upset by them. So this is something of a turning point in awareness of, about, and among otaku.

The sheer pervasiveness of lolicon themes in the ‘70s and ‘80s really took me by surprise when I translated Ejisonta’s 1983 article on the topic. I’d thought it was a recent trend, but it isn’t.

Yeah, there was a massive boom in the early 1980s. Enough so that if you pick up Gekkan Out, Animec, and Animage from that time, you’re likely to encounter articles about lolicon. Of course, there were subcultural magazines such as Lemon People and Manga Burikko, but we also see work by Uchiyama Aki, the “King of Lolicon,” appearing in Shōnen Champion (specifically his Andoro Trio, circa 1982). Mainstream manga, anime, and game companies were involved in lolicon, for example Enix, which put out the erotic game Lolita Syndrome in 1983. The first erotic animation in Japan was Lolita Anime in 1984. This boom reached far beyond the confines of what we commonly imagine as “subculture.”

But I am more interested here in bishōjo characters, as in those developed in the work of Azuma Hideo, than the specific genre of lolicon. Let me just stress that bishōjo were already there at the beginning of the otaku age of anime in the 1980s. Looking at a foundational work such as The Super Dimensional Fortress Macross, what do we find? Mecha and bishōjo. War and romance. Looking at Okada’s own magnum opus, Gunbuster, what do we find? Mecha and bishōjo. War and romance. Okada himself once bragged that all you need to succeed in anime is a giant robot and a girl who goes into space. He and the Gainax team knew what otaku wanted — hell, they wanted it too! I personally just think that Okada is upset that his interests aren’t dominant anymore, in that now anime is more weighted towards girls and romance than robots and wars.

So are you saying that there were similarities between fan groups then and continuity until now?

Exactly, yes. The approach to otaku generations makes it seem like an emphasis on cute characters is something new. It’s not. It thus serves to mask the presence of fans of bishōjo characters who have always been at the center of the debate.

Further, we end up missing similarities between modes of engagement within the fan community then and now. In the good ol’ days, people noticed continuity differences in episodes of the Getter Robo anime and got fired up talking about mecha designs, battles or the Itano Circus. Well, right now people notice continuity across anime series and get fired up talking about character designs, relationships or moe elements. Otaku then and now are affectively attuned to the moving image and feel excitement when exposed to certain designs of movements, be they of mecha or characters. They still memorize information and share it. They still communicate with and through commodities.

Okada doesn’t like bishōjo. Period. Feminist sci-fi critic Kotani Mari notes that there is a sort of misogyny to the backlash against moe, in the sense that men are upset that properly masculine interests in mecha and heroism have been replaced by something else. Despite the fact that bishōjo manga, anime and games are not necessarily feminist texts (though that depends on one’s definition), I think that Kotani Mari has a point about the borderline misogyny of the red-hot rage that many express over the increased visibility of cute girls.

Along these lines, Meiji University’s Morikawa Ka’ichirō does a great summary of otaku history, which goes something like science to science fiction to science fiction anime and finally just to anime. He notes an increasing focus on the everyday and on bishōjo characters leading to the explosion in the 1990s and 2000s with the boom in bishōjo games, craze over the characters of Neon Genesis Evangelion and figurine boom. We see how these things relate to the transformation of Akihabara, a physical space that people like Okada can’t stand. But you see the problem, right? At a place where otaku are alive, Okada cannot see them, in effect saying that there is nothing going on.

The problem with otakuology as I see it is not that as a discourse it raises certain objects and people up as canonical, lionizing some while marginalizing others, but rather that it actually obscures important aspects of history and forecloses the study of otaku here and now. When talking about past generations of otaku and dismissing today as an afterthought, we make otaku into static objects of historical analysis and deny the living present of otaku. As an anthropologist, the living present is really what interests me the most.

So what has changed for otaku?

Certainly not the passion of otaku for manga and anime, or the desire to become involved in an intimate way as consumers and producers. I think that we are just looking at a different set of circumstances or a media environment that encourages different sorts of engagement. The definition of otaku that many people are working with is someone who is narrow and deep in his or her interests, but this isn’t really suited to deal with fandom today. There is so much information and media out there that no one can master everything, so they watch a little here and a little there and depend on others to fill in the blanks. We see a lot of networking and sociality emerging as a result, just as in earlier times people might have formed otaku circles to pool limited resources (art supplies, videos) and knowledge. About sociality, otaku today are going out more often and in larger numbers. Instead of staying cloistered away in a room watching anime with a closed circle, they are going out, staging events, making unexpected encounters. It’s a lot more open. Fandom moves, across boundaries and borders. Unlike Okada, who ultimately affirms an authentic otaku — older Japanese male with specific interests — we see movement across generations, geography, gender, and genre distinctions.

The critique goes that otaku today are wide and shallow in their interests. But what about, for example, the fans of Haruhi Suzumiya? Didn’t they get totally involved in working out the mysteries — writing books on the subject, by the way, not unlike Gundam fans writing encyclopedias of their chosen franchise? Watching episodes over and over to work out details and chronology? Checking against the original work? Following producers, staff, and vocal talent? Making trips to western Japan to painstakingly map and photograph location settings? I rather fondly remember when people from the States were visiting Azabu Jūban in Tokyo to track the Sailor Moon settings.

But there is a notable difference between my example of engagement with Haruhi and previous fan engagements. Instead of being devoted to a long-running and continuing series or set of works in the same universe, fans today have shorter series, faster turnover, and more works to sift through. When they do find a work like Haruhi that moves them, they have to follow the media mix across multiple platforms and piece together the franchise. It is less coherent, and in some ways even more difficult than it was when a work and its world came complete and ready to inhabit. Otaku now have to actively work through a field of relations to make meaning.

Otaku today probably consume more media — and might even devote more time and energy to reading and viewing than they did in the 1970s and 1980s, though perhaps they do not always spend a lot of time with specific series. Or pay for the media. Instead of fussing over the continuity of one show, they might produce fanworks or cosplay or write a blog about anime. How does that now show their understanding of the series and characters? Their devotion? How is their engagement not productive? Maybe otaku don’t transition into “producers” anymore, as Okada gripes, because the line between producers and consumers is so blurred.

Today, the whole process of production is much more interactive and communal. I think that otaku engagements with anime, manga, and games reflect an intense interest that continues over a long period of time, which might be a fairer approach if we want to judge whether or not someone is an otaku. This is a qualitative, not quantitative, issue. How does one measure the intensity of engagement? By testing knowledge acquired or calculating dollars spent? Maybe we aren’t looking at things the wrong way. At a time when anime, manga, and games are commonplace, otaku are people who love anime, manga, and games in an entirely uncommon way. Things are different, but not necessarily worse.

Next time: What’s truly a weirder passion for adult men — being obsessed with robots or adorable little girls?

Matthew ALT
May 24, 2012

Matt Alt lives in Tokyo and is the co-author of Hello, Please! Very Helpful Super Kawaii Characters from Japan and Yokai Attack! The Japanese Monster Survival Guide, among others. His blog can be found at http://altjapan.typepad.com.

An Interview with Patrick W. Galbraith on Otaku Culture - Part One

Matt Alt interviews popular author, academic, and super-fan Patrick W. Galbraith on the key controversies in otaku culture and his new book, Otaku Spaces.

Otaku Spaces
Chin Music Press (2012)
Buy on Amazon

Most academics write for other academics and keep their knowledge within academic institutions. Thankfully, Patrick W. Galbraith has never subscribed to those unwritten rules, contributing quite prolifically to the popular literature on his subject of choice — Japanese otaku culture — while finishing his PhD at the University of Tokyo and now working on another Doctorate at Duke University. His 2009 The Otaku Encyclopedia: An Insider’s Guide to the Subculture of Cool Japan worked to formally organize the key terms and key ideas inside the famed Japanese “nerd” subculture. Now his new book Otaku Spaces from Chin Music Press deepens and personalizes that knowledge through interviews with and photographs of a wide range of passionate collectors.

We talked with Galbraith over email to learn more about working on the book and to settle a few key debates within the otaku community — including whether 21st century “moe otaku” are continuous or a break from the original 1980s subculture originators.

OTAKU SPACES © 2012 by Patrick W. Galbraith and Androniki Christodoulou. Photographs reproduced by permission of the publisher, Chin Music Press

For your new book Otaku Spaces, you decided to interview actual otaku rather than just comment on them. Do you feel like there is any actual value in this? I was struck by how few of them were able to articulate why they did what they did. I sensed the passion, but it almost came across as a sort of fetishism.

I never expected the people introduced in the book to be able to explain why they’re so into something. It’s always unfair to ask fans to be reflexive in self-absent situations or when they lose themselves in the object of affection. This is the fan setup, which is usually played for laughs. Affective attachments never really translate well into rational thought and logical explanations.

Nonetheless, I think that there are multiple reasons why we should interview otaku — mostly as an act of intervention. The discourse on otaku has been almost entirely framed by the mass media in Japan, which deals in easily recognizable stereotypes. We oscillate between “good” and “bad” otaku — bad being serial killer Miyazaki Tsutomu and good being 2ch folk hero Densha Otoko. Both of these are media constructs. There’s the otaku panic versus the otaku boom, the irredeemable male pervert versus the redeemable consuming male. These images serve the interests of people other than otaku. And it’s so schizophrenic! One moment, everyone is a little bit otaku, and the next otaku are the most aberrant and horrifying outsiders. Media personality Nakagawa Shōko is allowed to be a “otadol” (otaku idol) on a variety show, which is followed by a retrospective on Miyazaki Tsutomu, the “otaku killer.” This is the situation as I found it while working on the book in Tokyo in 2008.

So it occurred to me that otaku are far too often talked about instead of talked to, and when they are talked about, it is usually in naïve behavioral and psychological terms. They are either the assumed context for textual readings of manga and anime or are themselves read like an open book.

I thought, what if there was a book that instead put otaku in dialogue with themselves and others? I felt that the best way to intervene in the otaku discourse was to focus on individuals. Not just to take a photo of someone’s room and talk over it, but allow individuals to present themselves and their spaces as they pleased. To let them take control of the narrative in long interviews and take control of the space in portraits. To have them in their element and let them interact with the objects and the camera as they saw fit.

Thanks to this format, I hope that Otaku Spaces challenges stereotypes about otaku — in at least four ways. First, these individuals are allowed to talk in the interviews directly about the otaku discourse and place themselves within and against it. Second, in the portraits, the stereotypes become too obvious to ignore. These individuals are aware of what people are saying about otaku both inside and outside Japan — hugging pillows as a “social phenomenon,” for example — and they played with and performed stereotypes. They were able to overturn things by laughing at expectations and those who buy into them.

Third, the more you get to know the people in the book, the less you see them as weird “others” who are unknowable and unapproachable. Though it may seem cliche, I am convinced that most stereotypes are based on misunderstandings, which develop through distance and become compound. I think it comes through in the interviews just how kind the people I met were, how generous they were with their time and space, how open and articulate they were about their hobbies and desires. You sense passion, yes, but I hope also shared humanity. Putting aside value judgements, those of us living in societies in the advanced stages of consumer capitalism find ourselves in similar otaku spaces. Maybe these people aren’t into the same things that you are, but once you get to know them, I hope that it will be harder to criticize and dismiss them based on received notions of “otaku.”

This leads me to my fourth and final point: We don’t know what the term “otaku” really means. The term is used generally and trivially on the one hand, but is used in very specific and meaningful ways on the other. Because we have only had models such as Miyazaki Tsutomu and Densha Otoko — and maybe also “elite” fans and “public” otaku such as former Gainax head Okada Toshio — there have been few opportunities to reflect on what otaku means to us. We just see otaku and think, that person is or is not like me — end of story. In Otaku Spaces, we meet 20 individuals who either identify as otaku or were introduced as otaku by others. Men and women of different ages with different hobbies and interests, all collected together into the same space of “otaku.” What makes one person an otaku and not another? How much of the judgment is theirs, yours and mine?

The interviews are a great way to complicate the otaku image. Someone told me that one of the interviewees, Ōno-san, is not an otaku because he collects calculators. Ōno-san is a sci-fi aficionado who would likely be categorized as a first or second generation otaku, which is to say the same generation as Okada Toshio. But someone didn’t see that in him and questioned his inclusion in the book. The question for me, then, is who counts as an otaku, when and why?

This is the debate that Otaku Spaces opens up in its pages.

I was particularly interested by the inclusion of the “underground” collector Mr. Watanabe in the book, a man who collects memorabilia from serial killers, racist organizations like the KKK, and religious cults. He doesn’t exactly fit my stereotype of an otaku. What led you to include him alongside cosplayers, doll collectors, and Gundam kit builders?

Maybe he doesn’t fit your stereotype of an otaku, but to some people he is the stereotype. The person who introduced us to Watanabe-san told me that he was the epitome of the “scary” type of otaku. As a loner who collected “junk” that no one else understands, he fit the classic image of an otaku, which was likely shaped by the “Miyazaki Incident” (the highly publicized arrest of Miyazaki Tsutomu and debate about the state of Japanese society and youth). Certain parts of Watanabe-san’s multi-room collection did visually resemble the famous police photo of Miyazaki Tsutomu’s room.

Note that in the interview Watanabe-san denies being an otaku, which he associates with consuming popular manga and anime. He says that such things are too “normal” for him, and he got bored with them as a kid.

Do you think that an American guy who collects racist paraphernalia can also be considered a harmless otaku?

First of all, whether or not a person, otaku or otherwise, is or isn’t harmless has to do with individual personality and circumstances. Let’s not jump straight to generalizations or provocative juxtapositions. Second, I am not really concerned with deciding whether or not someone is or isn’t an “otaku.” This is not about determining authenticity or providing more accurate definitions. I feel that Watanabe-san belongs in the book because he was introduced to us as an otaku. He does not recognize himself as such, and perhaps neither do we, but Watanabe-san is nonetheless located in a time and place where he can be identified as an otaku. That is to say in Tokyo in the late 2000s. This indicates a subtext and context to otaku that we would be remiss to ignore. Given the whole “Cool Japan” and “otaku boom” thing in the 2000s, Watanabe-san perhaps represents a return of the repressed, a sort of unwelcome and inconvenient “otaku” of the past appearing in the present.

Otaku experts such as Okada Toshio describe otaku as perpetual outsiders, but is that really the case anymore? We live in a era when Japanese leaders consider video games and anime to be top export properties.

I deeply respect Okada Toshio, but I have to disagree with his “otaku are dead” stance. What if instead of as outsiders we looked at otaku as insiders, at least of a fashion? Rensselaer Polytechnic Institute PhD Lawrence Eng has argued that otaku are “reluctant insiders,” or those who are part of the majority, mainstream, or middle class but feel alienated by their very inclusion in that larger group. They thus engage in unanticipated consumption and appropriation of media and technology to actively become a minority, or to find a place on the margins. Eng is talking most specifically about otaku in the United States, who, in the early days of the nascent anime fandom, consumed across geographical, generational, and gender/genre boundaries.

I can see that in my own experience, growing up obsessed with anime in the pre-Internet era of the 1980s. My friends and I were so off the radar that we weren’t even a subculture.

I love Eng’s conceptualization, too. And I think that we can also apply it to Japan, especially when talking about men consuming media and material perceived to be for or targeting kids and young girls. If we look at the original articles on otaku written by Nakamori Akio — translated into English and published on this very website (translation here) — we see that those men were called otaku in the early 1980s. Here we have a discourse of infantilizing and feminizing not only because of a alignment of consumer demographics (adult men with children and girls), but also because of the perceived “failure” of otaku to become adult men. In a similar way, fujoshi, or “rotten girls,” consume media and material meant for young boys, appropriating established male characters and transgressively imagining sexual encounters among them. Isn’t the label a reflection of a perceived “failure” to be in (re)productive relationships with men? That is what AERA journalist Sugiura Yumiko argues, anyway. These are stereotypes, but they point us to a logic that operates behind the otaku label. It has to do with the choice of objects in relation to the person, the ways that the objects are engaged with in private, and how these attachments communicate or are performed with and for others in public.

When these relations with objects are perceived to be “inappropriate” in part or in full, the person is usually labeled an otaku. Meiji University’s Morikawa Ka’ichirō was right when he said that otaku are on a “vector towards dame (no good).” But, as Okada Toshio replied to him, otaku don’t necessarily choose things because they are “bad,” but rather the things that they choose are identified as “bad” by others.

This is really starting to sound like fetishism now.

Well, let’s try a sociological approach before we get into psychoanalysis. National University of Singapore’s Kam Thiam Huat conducted interviews with Japanese university students who did not consider themselves otaku (i.e., considered themselves “normal”). He asked for their impressions of otaku, which were rather negative, and tried to zero in on the “common sense” (jōshiki) that otaku were perceived to be lacking. To put this another way, Kam is interested in the logic behind otaku labeling, and from his interviews identifies four major discourses: detachment from reality, inability to communicate, failed gender and minor interests. For Kam’s informants, otaku are those who indulge in consumption and play that detaches them from “reality,” or roles and responsibilities at home, school, and work. Otaku are unable or unwilling to relate to others as a result of indulgences in certain consumption and play activities. Among the people Kam interviewed, otaku were identified as men, specifically men who do not meet the social standards of masculinity or consume and play in ways that are inappropriate for men or appropriate only for women. (I suggest that we open this up from men to a general question of gender roles and expectations, which then allows us to discuss female otaku and fujoshi.) Finally, otaku were described as people who do not follow mainstream patterns of consumption and play. They consume what is unpopular or unknown.

Like a good sociologist, Kam codifies a set of “rules” that govern the “common sense” of consumption and play in contemporary Japan, and acknowledges that they only represent the thinking of a group of university students in Japan in the mid-2000s. But it is interesting that in the midst of the otaku boom when otaku were supposed to be “cool,” they were not for these non-otaku university students. Even if we don’t want to label otaku, we can see the truth of Kam’s “rules,” or the logic of the labeling, in Japan and elsewhere, even today. If we take only one thing away from Kam’s very interesting study, let it be that for many in Japan otaku are those who consume or play in uncommon ways. They take their engagements beyond the limits of common sense, acceptability or normativity, to what is considered the extreme or excessive.

In order to get a grip on the logic of the otaku label, and how it relates to specific people and practices, let’s take your example of video games. Yes, electronic entertainment is a massive, global market that implicates almost everyone from a young age. Playing Super Mario Bros. isn’t in and of itself “otaku” behavior. But what about someone who continues to play? Who has played it so many times that he or she can clear it blindfolded, posts time trials online, or has played every game and can talk endlessly about them? This reflects a different level of engagement and such a person might identify or be identified as an otaku. It’s a matter of intensity and duration. And pride.

What about someone who handicaps him or her self — who plays “masochistically,” as scholar Kijima Yoshimasa puts it — to get more value out of the game? For example, beating a game with one quarter or without continuing. Or mastering a crappy, glitchy game like Sega’s Fist of the North Star, sharing the experience with others and becoming a champion at Tokyo Ranking Fighters in Nakano? Even though this falls into the broad category of gaming, we recognize otaku behavior, right?

Can you expand on what you mean by “masochistic?”

It is Kijima’s term. He means that people handicap themselves when playing a game, which requires that they play more often and purposefully to develop skills. This amounts to playing so long and hard that it becomes work, or even torture. I think that some of us can recall an experience where playing a game becomes agonizing, but at the same time pleasurable. In Kijima’s example of Fist of the North Star, the glitches represent patterns to memorize through a process of trial and error. It’s about finding pleasure in unusual ways, and taking the play activity underground. Casual players see Fist of the North Star, think that its just see a crappy game, and move on.

To get back to how Kam’s insights about otaku labeling might apply to gaming, think about someone who gets so into an RPG — better yet, an MMORPG — that they hole up in their room and miss school or work. Such a person has lost control, allowing the game to take over and impact his or her life, which is something that he or she laughs about with friends. A new Final Fantasy game? Oh, there goes my social life! Again there is a masochism to this self-parody. Many people seem to consider devoted players like this to be otaku. What about someone playing a bishōjo game? Most people would say that such a person is an otaku, more so if he is so into Fujisaki Shiori (Tokimeki Memorial) or Anegasaki Nene (LovePlus) that he had an intimate gathering of friends to marry the fictional character.

Is this the same as a kid obsessing over, say, Pokemon?

That is considered to be normal, right? But what if an adult male told you that he was into Pokemon or he showed up at a Pokemon TCG tournament? What if he was up all night playing the interactive My Little Pony: Friendship is Magic game online? The uncomfortable proximity between children and adults, even when it reflects the trend of collapsing consumer demographics together (kids getting older sooner, adult children, gender ambiguity), might cause some to call such a man an otaku.

I am really just taking Kam’s findings and applying them to gaming. None of what I have said is absolutely or necessarily “true.” I just want to point out that we should not be too quick to dismiss otaku as an empty word when it does, in fact, seem to operate with a predictable logic. The word is significant to people who are into manga, anime, and games, and to people who observe them. The word is made significant, given meaning, in one’s life and in everyday interactions. Such a statement reflects my preference for an anthropological approach, as compared to a sociological one.

You discuss the “gaze” as being integral to being an otaku — that openly showing ones tastes and interests publicly so as to cement personal identity is key to the lifestyle. Certain people you interviewed seemed to promote their relationships with two-dimensional characters or dolls as a healthy thing, even going so far as to worry about “upsetting” their dolls by picking a favorite for you. How much of this is real, and how much of this is a posture?

In otaku culture, overstating one’s desires, connections, and experiences is a lot of times just for laughs, such as the “my wife” phenomenon among male otaku or the “impregnation by voice” phenomenon among female otaku who are obsessed with voice actors. It is a way to strike up and enliven conversation about one’s preferences and passions, which are affirmed by others.

Impregnation by voice?

It’s just something that female fans of voice actors, and sometimes singers, say. If they are made to go weak at the knees, swoon, or burst with moe at the sound of someone’s voice, they might express this by saying “my ears are pregnant” (mimi ga ninshin shita). It makes sense, I guess, as the sound pierces deep into their ears and leaves a bit of itself there to grow into a love child. That would be the character image burning itself into their brains.

Anyway, otaku become known as a certain type of otaku or one with a taste for certain things, images and characters, genres and narratives. This is about as deep as “identity” goes in otaku culture. Self here is performed with characters, media/material and others. There is a lot of subversive potential in “playing with one’s self,” as McGill professor Thomas LaMarre puts it, but I think that most otaku are just out to have some fun, talk about what they like, and make friends.

I guess what I’m getting at is, is it possible to be an otaku without having an audience? Publicizing it seems to be a big part of the experience, particularly for younger otaku.

I see what you mean. It does seems that otaku are becoming more public and performative in their interactions with favorite characters from manga, anime, and games. Cosplay, itasha cars, anime tattoos and shirts, a room filled with anime goods and so on are ways to express one’s interests, tastes and orientations, and to relate to an imagined self, others, and media/material.

We see performances of private connections to characters, which make those connections public. Intimacy is affirmed by others watching and the self who looks back on the performance. Often there is a component of mediation, recording, and transmission. Otaku are totally wired and seem to enjoy working through “layers” of connections. There are so many layers to anime, manga, and games. When someone says that he or she likes a character, they can be referring to the setting and narrative events that define the character, the character design, the character type, the voice (actor or actress), the creator, producer, studio, the medium in which the character exists, the world that allows the character to exist and is accessed through it, one’s own interactions with the character, the community surrounding it and interactions with it, the way one feels in relation to it, and so on.

This is why I love the Japanese term “layers” (reiyā), which started as an abbreviation of “cosplayer” (kosupureiyā). I like the way that it foregrounds the layers of fictionality involved in costume play. As Saitō Tamaki tells us, working through these layers, connections, and ambiguities is part of the pleasure for otaku. The expanding relationship with a character occurs across multiple media and material forms, across space and time and across bodies, one’s own and those of others.

Next time: Why 21st century little girl obsessed otaku should be seen as descendants of the robot war fans of the 1980s

Matthew ALT
May 22, 2012

Matt Alt lives in Tokyo and is the co-author of Hello, Please! Very Helpful Super Kawaii Characters from Japan and Yokai Attack! The Japanese Monster Survival Guide, among others. His blog can be found at http://altjapan.typepad.com.

The History of the Gyaru - Part Two

In Part Two of our three-part series on the famed Japanese female subculture, we look at how kogyaru style took over Japan in the mid-1990s. Before they became associated with their own shopping complexes and magazines, however, the kogyaru first rose to fame through an unfair association with the national moral panic over schoolgirl prostitution.

The Peak of the Kogyaru: 1993-1998

At the end of our last installment, the gyaru movement had spontaneously erupted in Shibuya — but in small numbers. These delinquent private high-school girls with light brown hair, tanned skin, and sexualized uniforms became known as kogyaru in certain circles, but they were still unknown to most of their peers. PARCO’s 1995 anthology of Japanese street fashion Street Fashion 1945-1995, for example, mentions the term kogyaru only in passing and labels a photo of typical kogyaru under the general heading “high school girl style.” Within the next five years, however, the kogyaru’s style innovations would become deeply embedded within high school girl culture and become the default style for all trendy teens across Japan.

Since the days of the Taiyo-zoku and Roppongi-zoku of the 1950s, upper-class delinquent subcultures have spread their influence to the middle classes through the mass media. And in most of these cases, the media first reports on the new culture as a moral panic. The kogyaru followed this same pattern, becoming a personification of post-Bubble anxiety towards the declining national character. Social critics widely denounced the kogyaru for the soulless materialism at the heart of their supposed practice of enjo kōsai (“compensated dating”). Yet at the same time, the kogyaru became the attention of marketers as they took up the reigns of consumer culture while the rest of the country’s economic fears resulted in reduced spending. The end result of all the attention was that high school girls ruled Japanese pop culture by the end of the 1990s, and all high school girls became more or less kogyaru.

From fantasy to moral panic

Japan’s quite expansive selection of shūkanshi weekly men’s magazines, such as SPA!, Weekly Playboy, and Friday, dedicate dozens of pages each week on celebrity gossip, glossy bikini and topless photos, reviews of sex services, and phony stories of naughty housewives. They do not, generally, take much interest in the latest fashion trends for young women.

Yet ironically it was these very magazines that first noticed the kogyaru phenomenon and arguably standardized the subculture’s name as “kogyaru.” Sociologist Namba Koji found what may be the earliest direct mention of the subculture in SPA! from June 1993 in an article called “The Temptation of Kogyaru”「コギャルの誘惑」. The article’s writer breathlessly tells his readers about the kogyaru clan and how they have become his new sexual infatuation. The kogyaru, he describes, are “14 to 18” in age and the “little sisters of Juliana’s girls” (Namba 2006). Rival magazine Friday also started to run similar articles at this time, and by the end of 1993, kogyaru would become a standard topic for the entire men’s magazine industry. This wasn’t Time or The New Yorker doing serious trend pieces and psychological examinations of kogyaru. The shūkanshi intended their reportage as titillation. They had found a brand new sexual object for a new decade — diminutive party girls with short skirts and bare legs in golden brown — and would make the most of it.

The kogyaru emerged just as Japanese men grew bored with the 1980s’ obsession over female college students — the so-called “joshi daisei” boom. Beyond the kogyaru, men’s media were already lowering their gaze to secondary education. The March 24, 1993 issue of Takarajima, for example, ran an article about the purchasing of sexual favors from high school girls, complete with a price guide (Namba 2006). The overall message to male readers was that the new generation of teenage girls had — very conveniently — embraced consumerism and materialism so fully that they no longer felt qualms about selling their own bodies. Further proof of this arrived in a new type of sex shop popping up around Tokyo called burusera, which specialized in schoolgirls’ used burumā, sailor suit uniforms, underwear, and even bodily fluids. Towards the end of 1993, the police started to crack down on these stores and even rounded up hundreds of girls in the supply chain. The shops did not disappear, however, and the news reports of the police busts had the unintended effect of spreading word to schoolgirls that their old clothing and waste products could fetch high prices on the open market.

This was also an era when a new suite of communication technologies provided greater independence to young women — playing right into many of the men’s magazine fantasies. Tokyo high school girls in the early 1990s, especially those in kogyaru circles, started carrying around primitive pagers called pokeberu (“pocket bell”) to send numerical messages to friends. Pager usage went from 1.1% of high school girls in 1993 to 48.8% in just four years (Namba 2006). At the same time young women were calling into terekura “telephone clubs” in greater numbers. Terekura are physical spaces, usually around train station hubs, where men pay to connect into party lines that young women have also called into. Based on anecdotal reports, girls of this era mostly called to prank the guys with ridiculous conversations and to set up fake dates for which they did not show up. While girls may not have started using pokeberu and terekura primarily to set up paid liaisons with older men, both services greatly facilitated these kinds of transactions. The end result was that men could now easily contact younger women still living at home, going easily around the parental supervision that would have stopped this kind of interaction in the past. And with kogyaru becoming well known for their pokeberu adoption — an episode of 1993 TV Asahi late-night show M10 titled “The Kogyaru Night” had the provocative subtitle “pokeberu and bare legs” (Namba 2006) — the new subculture became the face of loosening schoolgirl morals.

By the mid-1990s, these threads crystallized into the greatest moral panic of the entire decade — enjo kōsai. The term, meaning technically “compensated companionship,” became a widely-used euphemism for teenage prostitution and a buzz word of the era. Former egg editor Yonehara Yasumasa claims that enjo kōsai began as a mischievous but relatively innocent way of playing pranks on middle-aged men. Girls would accept ¥10,000 to go on a three-minute “date” with an older salaryman — and then leave promptly after three minutes in the restaurant. SPA! and Friday, however, distorted the truth in their faux reportage to play into the aforementioned narrative that kogyaru were spearheading a new generation with no qualms towards selling themselves. Soon the mass media started a full-fledged freak out over enjo kōsai, giving the impression that high school girls from all corners of life — especially upper middle class ones — were rushing to Shibuya and having sex with men in karaoke boxes just to buy luxury goods.

This unfortunately became a self-fulfilling prophecy: The more the media reported on the shocking phenomenon, the more that the small percentage of girls who were looking to sell themselves ended up flocking to the streets of Shibuya and finding buyers. There is no doubt that many schoolgirls did prostitute themselves in this era, but it remains unclear today how widespread the phenomenon was. There certainly had been changes in sexual mores among youth during the era; girls who had lost their virginity by the end of high school went from 12.2% in 1984 to 34% in 1996 (Namba 2006). At the time sociologist Miyadai Shinji made news with his estimation that 8% of all schoolgirls were involved in the sex trade (Reitman/WSJ). On the other hand, police in 1995 only picked up 5,481 girls under 18 for prostitution — a 38% increase from 1993, but not exactly “every other girl” in a country of millions (Reitman/WSJ). A 1996 survey found that 4% of all junior high school girls had taken money for some sort of “date” but that does not reveal how many of those ended in sexual transaction (Kristof/NY Times).

Nevertheless enjo kōsai became the defining issue of the era. Academic David Leheny later wrote “There is a case to be made that the kogal image epitomized Japan’s hazily defined crisis of the 1990s at least as well as did layoffs by top Japanese firms.” Conservative moralists used the trend as evidence that society had become overly materialistic and that society was decaying rapidly. On the opposite side, radical voices and feminists saw the young women as cleverly negotiating their own position in a male patriarchal world. Sociologist Miyadai Shinji told The Guardian in 1996, “[Young women] know that they’ll be discriminated against in the workplace, but also that they are desired. So they try to take advantage of that demand. The adult male symbolises in their eyes a hypocritical society that is there to be manipulated” (Pons). Writer Murakami Ryu likened enjo kōsai to revolutionary action: “Unconsciously, these high school girls are involved in a kind of movement. To use a bit of hyperbole, they’re spearheading a movement whose message is, ‘Do you really think everything is as it should be in Japan? Don’t be so complacent, all of you.'” (Japan Echo).

So by the mid-1990s, Japanese male sexual culture became obsessed with high school girls, the mass media became obsessed with schoolgirl immorality, and right in the middle of this, a brand new sexually-styled delinquent subculture had shown up in Shibuya. Kogyaru were “wild and sexy” before the enjo kosai moral panic, but the media swell made them the obvious image when society talked about the pliant and immoral young woman indulging in paid sexual adventures. Writer Kuronuma Katsushi’s 1996 work Enjo Kōsai of course had a girl with loose socks, tan legs, and penny loafers on the cover.

Yet it is becoming clearer now that despite twenty years of stereotypes, the kogyaru were not the core practitioners of enjo kōsai. Famed sexual health doctor Akaeda Tsuneo, who has spent his years giving free consultations to teen girls in Tokyo, explained to Takarajima in February 2008 that “The girls called gyaru had too much pride and weren’t the ones doing enjo kōsai” (Kurihara). Yes, the kogyaru had sex with their boyfriends but they weren’t the primary ones having sex with older men for money. Akaeda identified the girls who engaged in enjo kōsai as lonely outsiders (ハズレ者).

The gyaru’s style, attitude, and Louis Vuitton bags, however, made them fit the stereotype, and they faced both the wrath of moral authorities as well as the constant advances of older men in the streets. A former kogyaru interviewed on website Tokyo Damage Report noted that “You’d get old guys who would say, ‘How much for sex?’ Some would hint, some would just start negotiating without any pre-amble. It’s the damn media — they give people the idea we’re down for whatever. […] If you had blond hair and loose socks, everyone looked at you like you were a teenage prostitute.”

This battle against the media and adults ended up changing the gyaru subculture in many ways. The aforementioned Yonehara Yasumasa believes that the kogyaru’s constant harassment from older men is what led to the development of their famously gruff and masculine speech. They turned inward — sexy to their own group, but angry and intimidating to outsiders. And as we will see in the next installment, this move away from open sexuality focused the gyaru on impressing fellow subculture members with extreme dress rather than wearing “cute” things to attract boys.

While the enjo kōsai controversy certainly tarred the gyaru subculture for years to come, at least by the mid-1990s, every single person in Japan had heard of it.

Kogyaru as fashion market

While the country debated the morality of schoolgirls, the schoolgirls themselves were busy shuffling into Shibuya and taking up influence from the kogyaru’s approach to dress. The Shibuya style may have been simple to replicate — chapatsu light brown hair, slight tan, hiked up school girl uniform, loose socks — but the original subculture also depended upon a certain social position and attitude. Since the kogyaru descended from an actual group of people and not the direction of the fashion industry, they were not instantly imitable.

So how would a new kogyaru recruit figure out how to properly dress in the style? When the kogyaru reached mass consciousness in the mid-1990s, there were still no dedicated “gyaru” magazines that worked with “gyaru” brands to show a step-by-step guide on becoming a “gyaru.”

There was, however, a shopping complex with increasing centrality to the subculture. In the early 1990s, both kogyaru and their older paragyaru-type tanned party-girl big sisters had patronized a store called Me Jane in a generally-ignored fashion building called Shibuya 109. Known later in gyaru circles as just “maru-kyu,” Shibuya 109 opened in 1979 but never achieved any level of popularity in its first decade. Fashion business analyst Kawashima Yoko described its early days as “Like Marui, but worse.” With Me Jane, however, the building finally started to attract a dedicated clientele. Soon kogyaru moved beyond Me Jane and started hanging out next door in a clothing store Love Boat and in the shoe brand ESPERANZA (Kawashima 178). The brands all focused on a sexy, summery style, with shirts, for example, that showed off the belly button.

Shibuya 109’s owner Tokyu noticed this sudden interest in their flailing complex and decided to do a “renewal” of the building in the mid-1990s, asking more stores of the kogyaru fashion variety to become tenants. This turned 109 into the gyaru shopping mecca we know today. As kogyaru wannabees poured into Shibuya, they made a beeline to 109 and essentially understood any store in the building as selling “gyaru” clothing. In this period, Me Jane saw double digit growth every year, ultimately making ¥700 million a year in Shibuya alone (Namba 2006).

Besides the financial success, the establishment of 109 as a legitimate location for kogyaru style meant that the brands inside were now pumping out thousands of new garments that could be used to build a “kogyaru” outfit. No longer did girls need the uniform — they could wear mid-riffs from Me Jane and ESPERANZA platform sandals. Hardcore adherents wore “flare mini-skirts from surfer brand Alba Rosa, bustiers, blue mascara and pink rouge” along with the standard chapatsu and salon tan (Okamoto quoted in Namba 2006). In expanding the look, the kogyaru unwittingly opened up their growing subculture to girls who were not in the proper Tokyo social status to participate before. Anyone who shopped at Shibuya 109 could now potentially become a kogyaru, making the style open to non-Tokyo girls and the middle classes.

Even now Shibuya 109 is the main fashion instigator for gyaru style. One of the reasons for the complex’s enduring success has been the brands’ innovation in retailing methods, namely creating strong relations between customer and shop clerk. In the late-1990s, many of the original kogyaru started to get jobs at 109 shops, and they became authoritative figures of the movement. Referred to as “super charisma clerks” (スーパーカリスマ店員), these 20-something workers took their responsibilities far beyond mere in-store transactions and acted as spokespeople in the media for their brands. The word “charisma” here does not necessarily indicate “charm” like its English root; it denotes something like “authoritative power,” which in the retail context means the ability to influence the purchase decisions of fans and followers. Young kogyaru would come into the stores, ask shopping advice of the super charisma clerks as big sisters, and then buy whatever was recommended to them. The clerks then became featured in magazines as the brand spokespeople, leading to even more fans from across the country coming to 109 to meet them and buy whatever they recommended. The stores smartly knew that the clerks were important business assets and listened to them for tips on merchandising and marketing — leading to a bottom-up type of business that exists to this day. The 109 brands are known to make quick product changes based on the gyaru’s preferences.

So while Shibuya 109 marked the mediation and commercialization of the once organic kogyaru style, the retail structure helped keep the actual girls in control of setting trends — rather than big brands and magazine editors.

Gyaru culture goes mainstream: Amuro Namie, purikura, and choberigu

In the second half of the 1990s, kogyaru style finally broke into the mainstream. The look itself still carried delinquent overtones, and the girls dying their hair chestnut brown did so because of the act’s rebellious nature. Other parts of kogyaru style, however, became less controversial decisions in the consumer space and dominated the pop culture of the time.

Amuro Namie is a perfect example of “safe” gyaru culture — a kogyaru-like singer who became the most popular female artist of the 1990s before the rise of Utada Hikaru. The “exotic” Okinawan Amuro had spent the early years of the decade as the leader of an unsuccessful singing-dancing unit called The Super Monkeys, but after joining burgeoning Eurobeat-influenced J-Pop label Avex Trax and working with super producer Komuro Tetsuya in 1995, Amuro achieved one of the greatest strings of hit singles in Japanese music history. The 1990s already saw incredible growth of the Japanese music market itself, and Amuro was J-Pop’s quintessential star of this era.

Although Amuro was not an actual kogyaru nor ever made any direct associations with the Shibuya movement, Amuro became the first gyaru icon in broader mainstream culture. Her hair and skin color appeared to be an almost natural version of the kogyaru’s artificial look. And whether accidental or stylist-planned, her outfits became increasingly linked to the trends coming out of Shibuya 109. This not only further moved hardcore gyaru style away from its schoolgirl roots but also created a new style tribe called amuraa (Amurers) who dressed in imitation of the star. The amuraa were lumped in with gyaru style and soon the two groups melded together. The July 1996 issue of egg, for example, dedicated two pages to “Get!! the Amurer,” canonizing the style as straight shag hair, a navel-showing top, and high boots.

Meanwhile another innovation from gyaru culture became ubiquitous in Japan: purikura. Short for “print club,” these were small instant photos that could be taken within booths set up in game arcades and malls. When the machines went on sale in July 1995, the original intention was for salesman (or female night workers) to be able to take small face photos and put them on their meishi business cards. A year later, however, they began to take off within high school girl culture, with girls taking photos and then trading them with others (Namba 2006). These later became an integral tool for gyaru expression, with pages and pages laid out in gyaru media such as egg. Certainly purikura were not limited to gyaru or Shibuya, but they were one of the first products where mass diffusion started with high school girls in Tokyo as the early adopters. The 1990s became the school girl era — for much wider swaths of society than just lecherous men. Marketers camped out in the Shibuya streets trying to get schoolgirl opinions of new products.

This idea of gyaru cultural leadership also spread to the linguistic realm. A new set of slang words, attributed to the kogyaru, became the talk of Japan. Specifically, the term cho beri gu — meaning “super good” — or cho beri ba — meaning “super bad” — became some of the most talked about new phrases in the mid-1990s. Gyaru certainly had started using the slightly unusual superlative cho (超) in regular speech, but the whole suite of cho words did not spread directly from the gyaru but went mainstream from use in TV shows such as Kimura Takuya drama Long Vacation. It is unclear whether kogyaru ever actually used these terms with any sort of frequency, but the words combined with the rise of Amuro and enjo kōsai to suggest that the kogyaru subculture went beyond a mere style fad and represented a greater shift in female values. The kogyaru looked, spoke, and acted differently than previous generations.

Namba (2006) uses these linguistic clues to place the peak of kogyaru style in 1996, as “Amurer”, “cho beri gu”, “enjo kōsai”, and “loose socks” all made the top ten in the annual Ryukogo Taisho slang awards (流行語大償). By the end of the 1990s, the original kogyaru subculture of delinquent private school Tokyoites suddenly reached almost every teenage girl in Japan — whether in style or language.

The Birth of egg and the Gyaru Media

Just as kogyaru style started to mix with the mainstream, more and more women became attracted to the core gyaru subculture situated in Shibuya. But just like with any great influx into an established small culture, the original class purity of kogyaru style became diluted as time went on. The new kogyaru masses were mostly middle-class — perhaps from private schools but not necessarily from the most affluent families in Tokyo. Younger and younger girls also started wearing the kogyaru style, leading to a new term mago-gyaru (grandchildren gals) for middle schoolers. More importantly, teenage delinquents from outside of Tokyo, who in the past would have likely joined female-only motorcycle gangs called ladies, started showing up in Tokyo. (Tokyo Damage Report had an excellent interview with one from Shizuoka.) The end result was that gyaru had taken over Shibuya. They swarmed in huge numbers around Shibuya 109 and in the Center-gai area.

Despite the growing numbers, none of the Japanese publishers were rushing to create new magazine titles intentionally targeted towards kogyaru. Members of the subculture had always read the surfer girl mag Fine, but it wasn’t a “kogyaru” magazine per se. A few titles started showing up in the 1990s, including Tokyo Street News in 1994 and Cawaii! in 1995 but neither made any serious social impact nor became the official mouthpiece of the movement. (Cawaii! later became an important part of gyaru culture but early issues did not cover the more hardcore kogyaru).

The kogyaru finally got their own central media source, however, with the rise of egg. Founded in August 1995 and subtitled “Get Wild & Be Sexy,” egg began its life as a magazine for men interested in the not-so-wholesome 20-something party girls at clubs and on the streets of Shibuya. In its original incarnation, the magazine focused on new B-grade tarento, race queens in bathing suits, and party girl snaps, but was not particularly interested in kogyaru or the emerging new Shibuya high school style. Editor Yonehara Yasumasa, however, convinced the mag that the real “wild and sexy girls” were the kogyaru in Shibuya. Yonehara started running pages and pages of the kogyaru in a gritty documentary style — polaroids, home-shot photos, and later, purikura. The girls mugged, stuck out their tongues, mooned the camera, and generally showed themselves up to no good in trains and other public places. While guys may have gotten a kick out of the photos, the girls were clearly taking the shots for themselves. Although more streetwise and vulgar, the photos resembled the “girls photography” art movement spearheaded by Nagashima Yurie and Hiromix — giving both men and women the chance to gaze into the private space of teenage girls.

By 1997, Yonehara’s focus on the gyaru had taken over egg, and the editors decided to fully flip the magazine to being a female-focused title with its April 1997 issue. The June 1997 issue, for example, is pages upon pages of polaroids and reader-submitted photos with overlaid hand-drawn illustrations. The magazine retained some of its older attributes — how-to guides for less common sexual practices and lurid testimonials from girls about their own experiences. With egg making the transition, a host of other gyaru mags also came into existence — Heart Candy (Toen Shobo), Pretty Club (Core Magazine), Happie (Eiwa Shuppan), and Street Jam (Bauhaus). Namba (2006) notes that almost all of these publishers normally printed erotic titles. Despite the mainstreaming of gyaru style, no major publisher would touch the look with a stick — or at least believed it could build a mainstream publication that attracted top tier advertisers and brands.

In the five years since its emergence in Shibuya, the kogyaru style took on massive changes — a shift from a privileged to a mainstream audience, an expanding retail network, and with egg, a clubhouse newsletter. Yet viewing the kogyaru in egg from the late 1990s reveals that the style itself had not changed much. The standard look was still a private school uniform with Burberry scarf and loose socks. The Shibuya core adherents may have started to developed their own style and understood as increasingly charai — an adjective meaning cheap and superficial. Yet the kogyaru were not yet associated with the traditional working class yankii lifestyle. Kogyaru dated surfer-tanned urban guys in long hair who liked to go to dance clubs and wear V-neck sweaters — not ridiculous bikers in giant regents. Yankii types may have been moving to Shibuya to become gyaru but around 1998 there was still much class ambiguity about who the kogyaru were and were becoming.

With the low-culture egg as the main media and an increasing influx of delinquents from around Tokyo into Shibuya, however, the kogyaru look was primed to combine with the long-standing yankii cultural stream. This would happen at the very end of the decade with what we will look at next time — the intentionally shocking style called ganguro.

References:

Across Editorial Desk. Street Fashion 1945-1995. PARCO, 1995.

Kawai, Hayao. “The Message from Japan’s Schoolgirl Prostitutes.” Japan Echo. Vol. 24, No. 2, June 1997.

Kawashima, Yoko. Tokyo Fashion Buildings. Nihon Keizai Shimbun Shuppansha, 2007.

“Kogal Interview.” Tokyo Damage Report. March 19, 2009.

Kristof, Nicholas D. “Tokyo Journal; A Plain School Uniform as the Latest Aphrodisiac.” New York Times. April 2, 1997.

Kurihara, Masukazu. “25sai ni nattemo nukedasenai ‘moto enkōshojo’-tachi no kurayami.” Takarajima. February 2008.

Leheny, David. Think Global, Fear Local: Sex, Violence, and Anxiety in Contemporary Japan. Cornell University Press, 2009.

Marx, W. David. “Interview with Yasumasa Yonehara” MEKAS. January 29, 2009.

Namba, Koji. “Concerning Youth Subcultures in the Postwar Era, Vol. 5: ‘Ko-gal’ and ‘Urahara-kei,’” Kwansei Gakuin University Sociology Department #100, March 2006.

Pons, Philippe. “Schoolgirls pander to the Lolita Fantasy.” The Guardian Weekly. Dec. 8, 1996

Reitman, Valerie. “Japan’s New Growth Industry: Schoolgirl Prostitution.” Wall Street Journal. October 2, 1996.

W. David MARX
May 8, 2012

W. David Marx (Marxy) — Tokyo-based writer and musician — is the founder and chief editor of Néojaponisme.