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The History of the Gyaru - Part Three

In Part Three of our three-part series on the famed Japanese female subculture (Part One, Part Two), we examine the sharp turn in 1999 from the mainstream kogyaru look to the extreme styles of dark-faced ganguro and yamamba. By the end of the decade, the gyaru would merge with the yankii and become a archetypal working class delinquent subculture.

The Extreme Turn to Ganguro: 1999-2003

By 1998, Tokyo’s Shibuya neighborhood overflowed with thousands and thousands of high-school girls adhering to kogyaru-inspired trends, who shopped at Shibuya 109, read the magazine egg, worked increasingly with marketers from large companies, and dominated the sexual fantasies of men’s magazines. The female subculture spent most of the 1990s tarred by the enjo kōsai schoolgirl prostitution panic, but with so much kogyaru-driven media in the marketplace in the late 1990s, the group was finally moving closer towards mainstream acceptance.

Full social integration of the style, however, was not to be. At the end of the decade, the gyaru subculture made one of the most radical shifts of any Japanese fashion subculture ever, embracing an eccentric and shocking personal style that frightened and disgusted wider society and turned away regular high-school students who had once looked to the gyaru for their fashion cues. The kogyaru had entered into the era of ganguro — and there was no turning back.

The Gyaru Class Drift Downward and Their New Fashion Look

In 1997, writer Baba Hironobu published a book on kogyaru called Shibuya-kei vs. Kamata-kei, likely the first work that noticed a split growing within the new subculture. Baba well understood the nature of the original Shibuya gyaru — their origin from wealthy Setagaya-ku homes and rich delinquent style of hiked up skirts from prestigious high school uniforms. At the same time, he noticed a growing number of kogyaru hailing from Tokyo’s less affluent neighborhoods such as Kamata (蒲田) in Ōta near Kawasaki and Kamata (鎌田) near the Tama River. As short-hand, he thus calls these new gyaru “Kamata-kei.” These new recruits tanned themselves a much darker color and colored their hair in silver-y streaks called messhu (from the french mèche). The book’s cover shows an almost Jomon vs. Yayoi-esque battle between the two kogyaru subsets — a dark-skinned Kamata gyaru and a light-skinned Shibuya gyaru.

Baba believed that this battle was actually over: In Shibuya, the original wealthy “Shibuya-kei” originators had fled the area and the “Kamata-kei” gyaru were making up the bulk of the actual kogyaru population. And with this change, the fashion started to look cheaper. Baba attributes this to the Kamata-like areas being home to small-to-medium businesses that suffered most from both the burst of the Bubble and the globalization of Japanese economy in the 1990s. Essentially the Kamata-kei girls were lower middle class trying to imitate a wealthy youth subculture, but in the process, they changed the aesthetic and its values. Needless to say, Baba assigns enjo kōsai to the Kamata-kei girls — not the original Shibuya gyaru.

Baba should not be the ultimate authority about gyaru history, but his book makes the critical observation of the class split that transformed the kogyaru subculture. The new breed of gyaru were overwhelmingly from lower-middle class backgrounds and neighborhoods far from Shibuya. They lacked the spending money of the original kogyaru, which moved the fashion into cheaper directions and lowered the “class” (gara, 柄) of the Shibuya streets. At the same time, the kogyaru were no longer confined to Shibuya. Ikebukuro — a much less prosperous commuter hub in North Tokyo — became well-known as a kogyaru haunt — as well as the east side of Shinjuku around the ALTA Building. The gyaru love life changed as well. In gyaru magazines, readers stopped requesting editors to send information about guys at prestigious Tokyo schools and instead asked about the hunks at lower-rung schools (Namba 2006).

Lower socioeconomic status teens had always had their own subcultures in Japan. Starting in the 1970s, Japanese delinquent teens in working class neighborhoods, mostly outside of Tokyo, started organizing into a subculture called yankii that revolved around modified school uniforms and bike gangs called bōsōzoku. Yankii girls followed the concepts of the male style; the sukeban long-skirt look of the late 1970s was basically identical in form to the men’s banchō tinkering of the Prussian schoolboy outfit. Meanwhile yankii women joined biker gangs called rediisu (Ladies/Lady’s) in imitation of their bōsōzoku brethren, adopting the jump suit aesthetic and strict hierarchy of their male peers. The rediisu peaked in 1991, with around 10,000 female bikers across Japan (Macias 37).

Yet once the kogyaru style appeared, the delinquent girls looking for a welcoming social group, who would have joined the rediisu in the past, instead saw something appealing in the kogyaru and headed to Shibuya. Yankii style had always been oppressively masculine, while kogyaru style exaggerated the feminine, cute, and sexy — all things denied in traditional female yankii circles. No doubt many Japanese young women found the gyaru’s female-focus a more attractive path than trying to mimic the hard-ass kōha aesthetics of their boyfriends.

So with kogyaru a new style option for delinquent female teens in the mid-1990s, high schools across Japan saw ruptures in delinquent aesthetics between girls who became bikers/aligned with classic yankii values and girls who became gyaru. The former kogyaru interviewed on Tokyo Damage Report notes that when she took up gyaru fashion, the style contrasted starkly with traditional working-class yankii style. She explains that the yankii girls “hated us, because they were the old trend, and we were the new trend.” By the end of the 1990s, however, there were no more rediisu left — they were all gyaru now. The interview subject continues: “A lot of junior high yankii girls turned gyaru, and soon the remaining yankiis were totally outnumbered.” There was no coincidence that the classic rediisu biker magazine Teen’s Road stopped publishing in 1998. That entire subculture had essentially vanished and been absorbed into the gyaru. (As further proof of this, many former rediisu dress in a classic 2000s oneekei gyaru style.)

So as these girls started to join the gyaru ranks, they added their basic cultural DNA to the pool. Former Editor-in-Chief of egg said “The source [of gyaru style] was surfer clothing and accessories, but then people who would have been called yankii a decade ago mixed into that. Gyaru style is the clothing of a certain type and also a reaction against society” (Namba 2006). Even Queen of the Gyaru Hamasaki Ayumi would openly admit that she spent her teen years as a “yankii.” The two cultures had merged.

And with this new hybrid gyaru-yankii culture around 1998, the kogyaru movement started to move away from its roots. The first round of style evolutions had the air of conscious divergence from the base material but stayed overall in line with the summer-obsessed principles of gyaru fashion. Accompanying the aforementioned mèche streaky or bleach blond hair came color contacts in blues and greens — all on top of much deeper shades of salon tan. Most famously the new gyaru started to take up enormous platform boots, inspired mostly by Amuro Namie, but taken to extremes and much maligned in the wider culture. Not only were the boots gigantically high and caused the girls to walk in an awkward hunch, they were thought to be deadly: A woman driving in platform heels crashed her car as her shoes got stuck in the pedals (Ono/WSJ). Moreover, the platform boots bucked the traditional idea that women should be diminutive in both attitude and physical size (Namba 2006). But these men-repelling boots were just the tip of the iceberg — the entire gyaru style began to move away from being sexy and uke (“attractive to boys”) and into an anti-uke style meant to impress female peers more than possible boyfriends.

Between these style changes and the rise of central community magazines such as egg, the new girls in the movement understood that they were no longer just imitating the 1990s look but creating something of their own. So they voraciously rejected the term kogyaru and rechristened their style with the original term “gyaru.” Kogyaru would be reduced to an dead slang term that would only refer to a historical period of 1990s female fashion.

And with so many girls clustered in Tokyo’s commuter hubs, hanging out in the streets, it was inevitable that groups of guys in the same age range would rush to their side. Called gyaru-o (ギャル男), these young men intentionally dressed in a masculine version of gyaru style — with the intention of hitting on the gyaru. They looked like Kimura Takuya-lookalikes: shoulder-length brown hair and caramel salon skin. They were also called V-o (V男) due to their love of V-neck sweater vests, mostly worn over T-shirts (Namba 2006). To the outside world, they appeared to be clubbing lethario types in Gucci loafers and baggy dark clothing. But in their pursuit of the darker-faced gyaru, these men started to take on stylistic aspects of the female subculture — especially the tanned skin. The end result was a women’s fashion look influencing a parallel style in men’s fashion — rather than the other way around. The traditional man → woman influence seen in yankii and rediisu had been reversed. The gyaru style did not just take over female fashion but also strongly influenced men too.

Ganguro — “Black Face”

As ridiculous as the giant platform heels looked, this would be a relatively minor step in the gyaru style evolution. Attention soon turned from wild clothing to extreme transformation of the face and hair.

Around 1999, the gyaru started to take on a deep tanning and make-up style pejoratively called ganguro — a term written in katakana but literally meaning “black face.” This took the light surfer tan of the original gyaru and pushed it so far it became an unnatural, deathly shade. The ganguro look required either long hours at a tanning salon or just slathering on very dark face cake base make-up (see tutorial here). With skin so dark, the standard gyaru make-up would no longer be visible, so the ganguro gyaru started wearing white or otherwise bright make-up, thus creating a “panda”-like reversal of skin tone and highlights. Girls also started attaching fake eyelashes to draw more attention to the eyes. This facial look was then added to lightly-colored orange or silver hair, thus suggesting an almost photographic negative of the normal face. With ganguro, the original kogyaru aesthetic had gone Frankenstein.

For as extreme as the look was, it caught on quickly in the community and became a standard part of gyaru culture. The magazine Da Capo did a survey in August 18, 1999 and found that 99.5% of egg readers were ganguro (Namba 2006). With ganguro being so far removed from other female fashion looks, being a gyaru now required shocking style choices rather than just adding a few Shibuya trends into an otherwise cutesy high-school wardrobe.

Ganguro was not the furthest point, however. An even more daring version became known as gonguro — a style which Patrick Macias in Japanese Schoolgirl Inferno describes as looking “burnt beyond all recognition.” Then developed the most far-out faction, the yamamba — “mountain witches” — with pitch black faces, Halloween white make-up, face stickers, and rainbow-colored stringy hair. If ganguro were taking the natural aspects of surfer style into unnatural places, yamamba was full costume with almost no relations to mainstream style. One of the most outrageous aspects to develop in the yamamba look was white streaks painted on the nose, which had more in common with tribal warpaint than the entirety of post-war Japanese fashion.

Needless to say, the entire Japanese media went completely insane over the ganguro and yamamba. The most angry may have been the men’s magazines, who had coddled the kogyaru over a decade as new sex objects only to have them move their style into direct confrontation with the male libido. In her essay, “Black Faces, Witches, and Racism against Girls” in Bad Girls of Japan, scholar Sharon Kinsella collects quote after quote from the weekly male magazines disapproving of look, especially as ganguro girls started to appear in pornographic films. Female critics were not any more kind: Kinsella finds a female writer Nakano Midori (from “Yamamba,” Japan Echo 27, vol 1, Feb 2000) admitting, “In all honesty, I have seen very few girls sporting the style that brings me even close to thinking, ‘Without that makeup, she must be a beauty, what a waste.’”

Kinsella believes the root of ganguro-loathing exists in the racist underpinnings of Japanese society. She writes:

Commentary about the race, tribe, and skin color of girls, was sometimes entwined with a derogatory and pseudo-Darwinian commentary about dark-skinned girls, which implied that they were a kind of species or animal. Classified as dark-skinned primitives and animals, girls daring to wear black face and witch outfits sometimes became subject to a racist assault on their humanity.

While this may certainly have played a part in setting the parameters of the discussion, the girls deserve much more credit for having intentionally engineered the ganguro look to frighten off anyone not in gyaru circles. They may have unconsciously tapped into long-standing racial and skin color prejudices to settle on a darker skin, but their goal was extremity rather than racial reference itself.

Ironically, however, the ganguro brought a close to the moral panic of the kogyaru age — when everyone worried about the daughters of good families drowning in the moral ambiguity of the Bubble era. The kogyaru looked plausible as “normal girls” gone bad, but the ganguro were clearly an anti-social subculture in the classic mold, who Kinsella hears constantly described as “dumb, dirty, and ugly.” There was social wrath and disgust towards the ganguro, but they were essentially ignored as common deviants.

Viewed within the context of Japanese fashion, however, the ganguro phase of gyaru style was fairly radical — especially in its complete detachment from classic or contemporary American or European styles (Namba 2006). While the original gyaru style was loosely tied to American casual and Hawaiian surfer looks, ganguro blew these signifiers so far out as to make their fashion completely home-grown. Certainly the gyaru had a vague desire to transform themselves away from being “Japanese,” but the style itself grew straight out of the Japanese streets. One had to travel to Shibuya or Ikebukuro, not London or New York, to see “authentic” gyaru. No one may have noticed at the time, but this was a concrete step in Japan finding pride in its own domestic, non-designer fashion — overcoming the constant dull pain of an inferiority complex towards style originators overseas.

The gyaru also had freed themselves from the subtle class anxieties at the heart of mainstream consumer culture. In his 2001 book My Homeless Child, sociologist Miura Atsushi writes, “From a class perspective, ganguro girls did not think at all about looking like the people who belonged to the class above their own. In that way, this was an epoch-making fashion” (Namba 2006). At the same time, there were no celebrity models for ganguro. The gyaru had become almost completely free from the pressures of fashion’s classic authoritative groups — foreigners, the rich, celebrities — and instead only looked horizontally to their peers.

Why Did Gyaru Style Go Extreme?

Despite the normally quick fashion cycles in Japan, the clothing choices in the kogyaru subculture stayed relatively stable for the first five years. Why then did gyaru style suddenly go so extreme around 1998 and 1999 — from a relatively palatable light brown tan and slightly altered schoolgirl uniform to scorched faces, costume makeup, monstrous rainbow hair?

There are many causes to this dramatic shift, but they all link back to the explosion of the kogyaru population in the late 1990s. First and foremost, the growth of the gyaru had created an environment of negative attention from the rest of society — especially older men. The early kogyaru took up gruff speech as a defense mechanism against the constant sexual propositioning from older men, but as the enjo kōsai media boom filled Shibuya with even more men looking to pay teens for sex, the sexy kogyaru style — originally meant as a way to attract boyfriends of the same age — became a major liability. Hence girls had a immediate reason to move from a uke/mote style meant to please the opposite sex to the ganguro style that naturally turned men away. Dark skin and tall boots irked graying salarymen, which essentially solved the central problem of gyaru’s existence.

The speed and intensity of the changes in gyaru style, however, would not be possible without a centralized media to propagate fashion, and by 1998 girls across Japan could read egg, Cawaii!, and Popteen to see what was happening in Tokyo. In the early 1990s, an era with no specifically “gyaru” magazines, interested parties had to either go to the Shibuya streets or study short glimpses of the girls on TV. Gyaru magazines on the other hand focused on the most extreme aspects of gyaru style and made their dokusha amateur models into folk heroes. This propagated the most hardcore aspects to a large group of dedicated readers across Japan. Before there was a certain nonchalance to the gyaru style, but now the gyaru could study and copy the latest trends thanks to magazine blueprints. So not only were girls able to learn gyaru style in manuals, those manuals offered a more and more extreme style recipe.

As the gyaru style turned deeply inward, there was naturally going to be a desire to mark off the subculture from mass culture. And since mainstream style had already absorbed the basics of kogyaru fashion, more extreme looks like ganguro would be necessary to create the distinction. In other words, almost every high school girl looked like the original kogyaru in 1998, so gyaru who moved to Shibuya to be “gyaru” had to push the look in new directions to create a difference. This is a classic social dynamic — people are forced to create new signifiers to make distinctions between the in-group and out-group when their old signifiers are appropriated. The kogyaru interviewed on Tokyo Damage Report noted a huge shift from “new girls” who entered the look in 1999:

They’d been reading the magazines and studying the gyaru since they were 13, so they had basically passed through their “gyaru” phase while still in junior high. By the time they got old enough make a debut on the Shibuya streets, they were already past the “gyaru” phase! Everything was superlative — darker skin, shorter skirts, brighter colors, more extreme dieting…

In other words, gyaru who reached the peak age were not just fighting against the mainstream kogyaru style but also looking to move into new directions from their own past.

Nothing made a bigger impact on the values of late 1990s gyaru style, however, than the aforementioned influx of lower middle class and working class delinquent teens from the Tokyo suburbs or outside of Tokyo. There has always been a marked difference in values within Japanese upper class delinquent teen subcultures like the Taiyo-zoku, Roppongi-zoku, and chiimaa and lower class delinquent teen subcultures mostly based around the yankii and bōsōzoku. Rich teens can abdicate middle class responsibilities of study since their economic advantage and social connections guarantee a bright future. Working class teens, on the other hand, traditionally experience a period of rebellion in their mid-teens as they drop out of a college-oriented high school system. They, however, quickly “grow up” to take on manual labor jobs in their late-teens. These are two very different modes of teenage rebellion, and with the change in class composition of gyaru, the group slowly shifted from the former to the latter through the 1990s. Gyaru took on the typical values of working class rebellion and lost the original aspects of affluent dereliction.

In his book Kamikaze Biker: Parody and Anomy in Affluent Japan, sociologist Sato Ikuya researched working class bōsōzoku living in Kansai during the 1980s and found a certain number of psychological drivers to the subculture. First and foremost was the desire to ”stand out” (medatsu). The bōsōzoku were unexceptional students destined for a life of unglamorous manual labor, and they used the brief flirtation with extreme costume and delinquency as a way to grab their local community’s attention. The easiest way to do this was through a shocking uniform that openly violated social norms — bleached hair, punch perms, work clothes festooned with right-wing slogans, and loud, chopped bikes. egg editor Yonehara Yasumasa explains this more simply, “Yankii are perfect examples of how Japanese people have the tendency to go too far with things.” Hence we should understand working class delinquency as a desire to push values into extremes.

More broadly speaking, however, working class yankii misfits were creating their own society, one in which they decided what is excellent and beautiful instead of being constantly told that they were failures. This links to American criminologist Albert Cohen’s subcultural theory that gangs have a “compensatory function.” As Dick Hebdidge summarizes, “working-class adolescents who underachieved at school joined gangs in their leisure time in order to develop alternative sources of self-esteem. In the gang, the core values of the straight world — sobriety, ambition, conformity, etc. — were replaced by their opposites: hedonism, defiance of authority and the quest for ‘kicks’” (Hedbidge 76). The yankii have been the Japanese youth subculture that most closely followed this typical global pattern.

So as yankii types drifted into the gyaru subculture, these new recruits changed gyaru style to fit their needs and inherent group values, imbuing the community with a rebellious and anti-social edge that would flip mainstream values on their head. The look thus got pushed into extremes within the old yankii context of “standing out.” Furthermore, yankii and rediisu had traditionally been strongly homosocial — in other words, bōsōzoku hung out with other guys, rediisu hung out with other girls. This orientation further contributed to the fashion being increasingly meant for fellow gyaru and not potential suitors.

In this, the yankii and ganguro gyaru adhered almost perfectly to the archetypes of subculture outlined in Dick Hebdidge’s landmark study Subculture: The Meaning of Style. Hebdidge looked at British youth subcultures from the 1950s to 1970s, starting with the Teddy Boys whose interest in historical and fantastical outfits stemmed from being “effectively excluded and temperamentally detached from the respectable working class, condemned in all probability to a lifetime of unskilled work.” Ultimately Hebdidge saw subcultural style as an attempt to intentionally separate from society: “[the fashion looks] are obviously fabricated. They display their own codes or at least demonstrate that codes are there to be used and abused … The communication of a significant difference, then (and the parallel communication of a group identity), is the ‘point’ behind the style.” (Hebdige 101).

While Kinsella perhaps overplayed the racial elements (ganguro, for example, was not intentionally meant to imitate the look of African-Americans), she does correctly identify that the blackened skin itself worked as a naturally anti-social signifier, marking the ganguro off from not just straight society but other female subcultures. And once freed from need to attract men and look at least somewhat respectable, the girls entered into an echo chamber of the Shibuya streets and egg magazine. The reward structure favored intensity rather than modesty. As the ex-kogaru from Tokyo Damage Report says:

Maybe, if you are cute, but everyone around you is also cute, you want to stand out from them. And once you stand out, everyone else has to take it to the next level to stand out from you. It wasn’t so much an anti-society thing, it was more like an oblivious-to-society thing. All they cared about was out-doing their immediate circle of friends, and maybe getting in a magazine.

The rest of society may have watched on in horror, but the ganguro girls were getting exactly what they wanted out of the gyaru subculture: their own society, values, and fashions in which they were celebrated and rewarded.

The End of Gyaru?

As the streets of Shibuya “swarmed” with gyaru in the mid-1990s, the area brought to mind a Japanese version of London’s swinging mod Carnaby Street of the 1960s — a commercial area alive with a new youth fashion. By 2000, however, the rise of ganguro made the area more like late 1960s Haight-Ashbury — a meeting ground for the nation’s lumpen, middle-school drop-outs, and runaways. A new word developed o-gyaru (汚ギャル)— o is the on-yomi for “dirty” — to describe the ganguro types who partied all night, lived on the streets, used magic marker to paint on their eyebrows, and generally did not bathe, brush their teet, or change their underwear. The o-gyaru may have not been large in number, but they increasingly symbolized Shibuya style. (Personally I remember hanging around the streets of Shibuya in 2000 after the last trains and randomly being introduced to emotionally-scarred middle-school runaways.)

The neighborhood also filled with gyaru-mama – young single mothers who dressed in the gyaru style and brought their babies in strollers to hang out in Shibuya. This was another shock for the typical consumer culture of the neighborhood, where middle-class youth go to shop precisely because adult responsibility for work and family are very far away. Gyaru-mama brought the consequences of sexual activity and the typical life-pattern of non-urban, working class women too far to the forefront.

Throughout the 1990s, Japanese high school girls had been infatuated by the upper-class and confident kogyaru, but needless to say, the new Shibuya breed inspired much less imitation. In just a few years, the gyaru style had become an extreme and non-aesthetically pleasing costume with which “normal” girls did not want to associate themselves. The population lost new recruits from anyone other than yankii-types, thus starting the decline of gyaru style. egg stopped publishing for a few months in 2000. In April 2001, Spa! already noted the falling numbers in an article called “Where did all the ganguro platform boot gyaru go?” (Namba 2006). Upon my own moving to Tokyo in 2003, I had noticed that gyaru were basically non-existent other than tiny groups of hardcore hold-outs moving around Center-gai. In just a decade since their initial appearance, the gyaru were on the verge of extinction.

Things looked grim for gyaru style, doomed to be forever remembered in its most terrifying yamamba state. Yet things were far from over. Gyaru style would forever again be linked to heavy makeup and the yankii strata of society, but the next generation of gyaru would work incredibly hard to redeem the subculture from its anti-social nadir and raise the community’s social standing in wider society. As we will see next time [editor’s note: this follow-up piece never happened], gyaru style was about to experience an unexpected resurgence in the mid-2000s. Not only would the gyaru become the most important female fashion subculture in the 21st century, they would essentially take over pop culture.

References:

Baba, Hironobu (馬場広信). Shibuya-kei vs. Kamata-kei (シブヤ系対カマタ系). Bunkasha, 1997.

Hebdidge, Dick. Subculture: The Meaning of Style. Routledge, 1981.

Kinsella, Sharon. “Black Faces, Witches, and Racism against Girls.” Bad Girls of Japan. Ed. Laura Miller and Jan Bardsley. Palgrave Macmillan, 2005.

“Kogal Interview.” Tokyo Damage Report. March 19, 2009.

Macias, Patrick, and Izumi Evers. Japanese Schoolgirl Inferno. Chronicle Books, 2007.

Marx, W. David. “Interview with Yasumasa Yonehara” MEKAS. January 29, 2009.

Namba, Koji. “Concerning Youth Subcultures in the Postwar Era, Vol. 5: ‘Ko-gal’ and ‘Urahara-kei,’” Kwansei Gakuin University Sociology Department #100, March 2006.

Ono, Yumiko. “These Boots Aren’t Made for Walking But for Taking Stands” Wall Street Journal. November 19, 1999.

W. David MARX
June 6, 2012

W. David Marx (Marxy) — Tokyo-based writer and musician — is the founder and chief editor of Néojaponisme.

An Interview with Patrick W. Galbraith on Otaku Culture - Part Two

The second part of Matt Alt’s interview with popular author, academic, and super fan Patrick W. Galbraith on the key controversies in otaku culture and his new book, Otaku Spaces.

Otaku Spaces
Chin Music Press (2012)
Buy on Amazon

In the last installment, we talked to Patrick W. Galbraith, author of Otaku Spaces, about how Japanese society defines the word “otaku,” and why he decided to interview so-called otaku directly to break through the stereotypes.

This time we look at some long-standing debates in the otaku discourse, including whether otaku are “cool” thanks to Cool Japan and whether recent “moe otaku” are continuous or a break from the original 1980s subculture.

OTAKU SPACES © 2012 by Patrick W. Galbraith and Androniki Christodoulou. Photographs reproduced by permission of the publisher, Chin Music Press

Both your intro and the experts you interview define otaku as “super-consumers.” When you think of the economic downturn in Japan and the decline of consumerism, that must mean that otaku really, really stand out as consumers. Has this new economic power legitimized otaku? It’s pretty ironic to see the powers that be suddenly anoint these perpetual social outcasts as “Japan cool.”

Yeah, or try to! There is no doubt that society’s revaluation of otaku is linked to shifts in capitalism and consumer society. One of the interviewees in the book, University of Tokyo professor Yoshimi Shun’ya, describes otaku as paradigmatic of “information-consumer society,” which spread in Japan in the 1970s and 1980s. Or you can see the revaluation of otaku as linked to the rise of immaterial or communicative labor and cognitive capitalism. (Thomas LaMarre has an article on this, for those who are interested.) In 1989, manga artist, editor, and cultural critic Ōtsuka Eiji voiced the zeitgeist by saying that Japan doesn’t produce anything anymore but rather just “plays with things” and produces information. This is an apt description of immaterial labor, which spread with advances in media and communication technologies. But Ōtsuka didn’t see it that way at the time. Instead, he criticized the consuming Japanese nation as a land of “shōjo” (girls), as opposed to the ideal producing salarymen of the past.

Retrospectively, people also see in the 1970s and 1980s a shift from the salaryman producer — mature and masculine — to the otaku consumer — infantile and feminine. This has been the source of endless social anxiety in Japan about youth, individualism, and the future.

The 1990s was then a turning point in this debate. On the one hand, it was a bruising decade of receding economic and political significance for Japan, and on the other, there were reports of Japanese popular culture (and, it was hoped, influence) spreading throughout Asia. As early as 2002, Prime Minister Koizumi Jun’ichirō made a speech to the Diet about making Japan an “intellectual property-based nation.” The high visibility and praise of manga and anime in North America and Europe bolstered such propositions, along with Douglas McGray’s “Gross National Cool” article in 2002. Not long after this, in 2004, the Nomura Research Institute released its infamous “revaluation” of otaku as “enthusiastic consumers,” who fuel hobby and pop-culture markets that remained strong despite the recession. According to this and other reports, otaku were supposed to be the engine driving innovation in media such as manga and anime, which fit well with the “intellectual property-based nation” idea.

So we have social, economic, and political reasons for the normalization of otaku. Remember that Asō Tarō served under Koizumi as Minister of Foreign Affairs. His rise to power in the Liberal Democratic Party is emblematic of larger power dynamics. As is well known, Asō touted otaku as a major wellspring of creativity and at least partially responsible for the global competitiveness of Japanese anime, manga, and games. But we have to be careful, because when Asō started to associate himself with a certain type of otaku in Akihabara, he lost some mainstream support. People can rally around works by Tezuka Osamu and Miyazaki Hayao (especially Spirited Away) as national culture, but maybe they are a little less comfortable with titles like Rozen Maiden or Strawberry Marshmallow.

Didn’t Asō specifically mention Rozen Maiden as a personal favorite? Looking back it seems like a calculated pose, but I suppose that the reality of his interest is less important than the fact that a politician even mentioned a moe manga in interviews.

Right. He actually thought that it was innocuous to say that he liked it, if not beneficial to his political career. We know how that worked out for him! (See UMSL Professor Laura Miller’s article on “pimping” pop-culture, where she specifically calls Asō out.) But anyway, what’s so interesting about “Cool Japan” is that it opened up a space for people to say and do things that they never would have before. The fact that suddenly Akihabara, otaku, and moe were on the radar along with anime and manga opened up a contested terrain where the boundaries of subculture, pop-culture, and national culture were (re)negotiated. The backlash against Asō points to a simple fact: Not all “anime” is “popular” culture or even agreeable to the mainstream inside and outside Japan. This came out most dramatically in the recent “non-existent minor” debacle, where representatives of the Tokyo metropolitan government stated that they find no artistic merit in manga and anime, which thus need to be legislated against as a threat to the normative development of “healthy youth.”

Getting back to the place of otaku in Japan today, let me return to the position of Ōtsuka Eiji, who characterized shōjo girl culture as being about consumptive pleasure suspended from (re)productive functions. The shōjo became a symbol of this herself, and otaku, oriented toward images of shōjo, were similarly seen as “unproductive.” With the contemporary nostalgia for “Japan, Inc” and the Japan that makes things, we see that otaku fit uncomfortably in “Cool Japan.”

So otaku don’t fit well into Cool Japan?

As I argued in the case of Akihabara, the idea of otaku is a lot easier to deal with than the people themselves. We can just slap a Densha Otoko bandage on it, redeem the consuming Japanese male with a new look and girlfriend and all live happily ever after. But what about people like writer of light novels and cultural criticism Honda Tōru, who instead advocate marriage to fictional characters? Those who reject the redemptive narrative and live outside acceptable norms, even intentionally, publicly mocking them? That is a problem for Japan, both in terms of internal politics and external image campaigns.

Sure. Otaku allegedly marrying pillows and videogames and whatnot was a popular soundbite among foreign media outlets for a while, but I’ve always questioned how widespread the phenomenon actually ever was.

The “phenomenon” is not widespread, but men and women who don’t fit into the Densha Otoko or “cool otaku” mould are rather common. They are invested in different sorts of networks, relations and meanings than mainstream Japan. These are the otaku who disrupt Cool Japan, because they are neither perceived as “cool” nor assisting in the (re)production of Japan. Think about all the debates surrounding people not getting married or having kids, people not curbing “childish” enthusiasms and taking on “adult” roles and responsibilities at work and home. This often translates into stock criticism of the individualism, selfishness and “antisocial” behavior of young men and women. So otaku are both revalued as an asset to the nation (for their creativity and consumption) and demonized as poisonous to its future. Academics Sharon Kinsella and Anne Allison both have great articles on this, which, though published a decade apart, show that the major anxieties and tensions surrounding otaku in Japan have not changed all that much.

The otaku that have always been seen as most problematic are those orientated toward bishōjo, or the fictional girls of manga, anime, and games, which raises issues about social and sexual development. Simon Fraser University professor Melek Ortabasi suggests that the male otaku in contemporary Japan is akin to the prewar moga, or “modern girl,” in that this lived identity and media creation crystallizes concerns about individualistic and indulgent consumption, gender and sexuality, and acceptable socialization. This extends beyond mainstream reactions. If we go back to the original articles on otaku from inside the fan community in the early 1980s (translated into English and published on this site), we see that these same concerns were crucial to the formation of the otaku discourse there, too.

There is this lingering notion that manga and anime “pervert” the mind, as we saw in the debates surrounding acceptable depictions and interactions with “non-existent minors.” We see a problematization of “otaku sexuality” and “otaku psychology,” for example in the work of clinical psychologist Saitō Tamaki. For what it’s worth, I think that there’s a politics to consuming in certain ways, which often entail rejecting (re)productive roles at work and home. In the aforementioned Honda Tōru’s critique of “love capitalism,” for example, he advocates that we escape from dating based on consumption and pairing based on income and earning potential. This leads to traditional roles and responsibilities at work and home, which he also wants to escape from. For Honda, what is preferable to this, and offers a means of escape, is idealized relationships with two-dimensional characters. (MIT’s Ian Condry wrote a book chapter on this.)

This seems like a good time to ask: Do you feel there is an inherent difference between old-school, 1.0 otaku and modern-day moetaku (moe otaku)?

I think that we need to be careful about imagining the history of otaku as a series of radical ruptures. This is endemic in “otakuology” (the study of otaku), and, unfortunately, commentators outside Japan too often follow the contours of the Japanese discourse instead of questioning it. Most of the experts in Japan like to think in terms of “generations” of otaku, which relate somewhat loosely to advances in technology — TV, VCR, computer, and so on.

In the most popular version of this narrative, otaku begin in the 1970s with people watching Space Battleship Yamato on TV. The story was complex, and demanded regular and engaged viewing, cultivating a mature fanbase. This was supported by subculture magazines about anime (the special issue of Gekkan Out in June 1977 is a landmark). Okada Toshio, arguably the most influential proponent of this narrative, adds that at the same time older fans became critically aware of stylistic differences in the continuity of Getter Robo. Then we have the taping, reviewing, and analyzing of anime using VCRs in the 1980s, not to mention the market for OVAs. This contributed to even more mature anime and fans. Finally, we have computers and games in the 1990s. We can update this with the Internet, social media, and portable linked devices, but Okada got sick of it and just declared otaku culturally dead in 2008.

Yes. I remember covering that. I assume you don’t agree.

Well, if you follow this line of thought, then there are no more otaku in Japan, be they interested in moe or not. I don’t think that is true at all. A trip to Akihabara reveals a thriving fandom. When you get down to it, Okada is interested in authenticity. One of the problems with Okada and people like him is that they can only see their version of otaku and degrees of separation from it. For Okada, that is sci-fi fans, who also got into anime. There is an original or authentic otaku against which all others can be judged. You said 1.0 otaku, but Okada tends to say otaku “elite” or even “aristocrats,” who are of a time past, his time. It would almost be comical if he wasn’t totally serious, and if his opinions did not carry as much weight as they do. When the self-proclaimed “king of otaku” (otaking) declares otaku dead, he effectively silences the younger generation, makes them invisible and leaves them to the mercy of mass-media pundits. Okada’s attitude as an “elite” fan naturally rubs a lot of younger otaku the wrong way.

There is a politics and hierarchy in the fan community that we should be aware of when evaluating the claims of otakuology. In the case of Okada, we should note the way that he saw otaku in the 1980s, which was as losers. Following Nakamori Akio’s articles, he and other sci-fi fans stopped using the word. Nonetheless, Okada popularized otakuology in the 1990s as an intervention into otaku bashing in the mass media. To create distance from the earlier subculture, Okada started using the katakana version of the word otaku (オタク). He also appealed to foreign fandom for legitimization. Ironically, due to larger social, economic, and political factors, otaku were naturalized and trivialized in the 2000s in a way that Okada could not have anticipated. The mass media and government picked up the katakana version of otaku and Okada’s strategies of creating distance from the “bad” otaku of the 1980s (those pathetic imagined beings Nakamori wrote about, and the pathological ones associated with Miyazaki Tsutomu) and showing how much foreign fans loved anime and manga and wanted to become (Japanese and) otaku. This upset Okada, of course.

About the negativity towards moe in the community these days, it’s kind of ironic that certain fans were called otaku in the early 1980s for liking bishōjo, and certain fans are now denied the moniker of otaku for liking bishōjo.

Okada wanted to set up the sci-fi, media, and technology otaku that he knew and identified with as the standard. With all due respect, his version of history misses a lot of things. For example, in emphasizing anime, it misses the importance of manga and dōjinshi, specifically certain readerships being demonized for the production and consumption of bishōjo characters and lolicon fanzines. Okada never really identified with these guys, so he tries to pretend that they weren’t around, though journalists such as Takatsuki Yasushi and Sasakibara Gō argue that mature desires for bishōjo characters and the lolicon boom were as important as the advent of mature sci-fi anime to early otaku culture. (If you want to read more about this, check out this article.) Okada is right that the emergence of otaku is a matter of changes in audience reception, but he is wrong that it was only Getter Robo and not also, for example, Magical Princess Minky Momo.

Minky Momo being a sort of proto-moe show from the ‘80s.

Well, it’s more about fans responding to it as such. Minky Momo is an important series because we see that an unintended audience of adult men is watching an anime for little girls. This crossing of gender/genre/generation boundaries is important for the emergence of otaku. Maybe even more so than older fans getting into a giant robot show for kids, given the response to bishōjo inside and outside the community.

About Minky Momo, let me just say that Satō Toshihiko, president of Production Reed and a planner on the series, told me that he was unaware of the adult male fandom until after the show was on air and a group approached him about starting up a fan club. Satō says that Minky Momo was from the start an idea to sell magical girl toys for a sponsor. He called male fans and their activities “disgusting.” It seems likely, however, that some in the company, for example animators and scriptwriters, were a little more tuned in to the lolicon boom. In Minky Momo, the protagonist’s father watches from the land of dreams and comments on how sexy she looks when she transforms (parodying the male gaze). The following year, Studio Pierrot produced another magical girl anime, Creamy Mami, the Magic Angel, which again attracted older male fans. In a personal interview, Nunokawa Yūji, representative director of Studio Pierrot, told me that he was aware of older male fans when producing Creamy Mami and was far less upset by them. So this is something of a turning point in awareness of, about, and among otaku.

The sheer pervasiveness of lolicon themes in the ‘70s and ‘80s really took me by surprise when I translated Ejisonta’s 1983 article on the topic. I’d thought it was a recent trend, but it isn’t.

Yeah, there was a massive boom in the early 1980s. Enough so that if you pick up Gekkan Out, Animec, and Animage from that time, you’re likely to encounter articles about lolicon. Of course, there were subcultural magazines such as Lemon People and Manga Burikko, but we also see work by Uchiyama Aki, the “King of Lolicon,” appearing in Shōnen Champion (specifically his Andoro Trio, circa 1982). Mainstream manga, anime, and game companies were involved in lolicon, for example Enix, which put out the erotic game Lolita Syndrome in 1983. The first erotic animation in Japan was Lolita Anime in 1984. This boom reached far beyond the confines of what we commonly imagine as “subculture.”

But I am more interested here in bishōjo characters, as in those developed in the work of Azuma Hideo, than the specific genre of lolicon. Let me just stress that bishōjo were already there at the beginning of the otaku age of anime in the 1980s. Looking at a foundational work such as The Super Dimensional Fortress Macross, what do we find? Mecha and bishōjo. War and romance. Looking at Okada’s own magnum opus, Gunbuster, what do we find? Mecha and bishōjo. War and romance. Okada himself once bragged that all you need to succeed in anime is a giant robot and a girl who goes into space. He and the Gainax team knew what otaku wanted — hell, they wanted it too! I personally just think that Okada is upset that his interests aren’t dominant anymore, in that now anime is more weighted towards girls and romance than robots and wars.

So are you saying that there were similarities between fan groups then and continuity until now?

Exactly, yes. The approach to otaku generations makes it seem like an emphasis on cute characters is something new. It’s not. It thus serves to mask the presence of fans of bishōjo characters who have always been at the center of the debate.

Further, we end up missing similarities between modes of engagement within the fan community then and now. In the good ol’ days, people noticed continuity differences in episodes of the Getter Robo anime and got fired up talking about mecha designs, battles or the Itano Circus. Well, right now people notice continuity across anime series and get fired up talking about character designs, relationships or moe elements. Otaku then and now are affectively attuned to the moving image and feel excitement when exposed to certain designs of movements, be they of mecha or characters. They still memorize information and share it. They still communicate with and through commodities.

Okada doesn’t like bishōjo. Period. Feminist sci-fi critic Kotani Mari notes that there is a sort of misogyny to the backlash against moe, in the sense that men are upset that properly masculine interests in mecha and heroism have been replaced by something else. Despite the fact that bishōjo manga, anime and games are not necessarily feminist texts (though that depends on one’s definition), I think that Kotani Mari has a point about the borderline misogyny of the red-hot rage that many express over the increased visibility of cute girls.

Along these lines, Meiji University’s Morikawa Ka’ichirō does a great summary of otaku history, which goes something like science to science fiction to science fiction anime and finally just to anime. He notes an increasing focus on the everyday and on bishōjo characters leading to the explosion in the 1990s and 2000s with the boom in bishōjo games, craze over the characters of Neon Genesis Evangelion and figurine boom. We see how these things relate to the transformation of Akihabara, a physical space that people like Okada can’t stand. But you see the problem, right? At a place where otaku are alive, Okada cannot see them, in effect saying that there is nothing going on.

The problem with otakuology as I see it is not that as a discourse it raises certain objects and people up as canonical, lionizing some while marginalizing others, but rather that it actually obscures important aspects of history and forecloses the study of otaku here and now. When talking about past generations of otaku and dismissing today as an afterthought, we make otaku into static objects of historical analysis and deny the living present of otaku. As an anthropologist, the living present is really what interests me the most.

So what has changed for otaku?

Certainly not the passion of otaku for manga and anime, or the desire to become involved in an intimate way as consumers and producers. I think that we are just looking at a different set of circumstances or a media environment that encourages different sorts of engagement. The definition of otaku that many people are working with is someone who is narrow and deep in his or her interests, but this isn’t really suited to deal with fandom today. There is so much information and media out there that no one can master everything, so they watch a little here and a little there and depend on others to fill in the blanks. We see a lot of networking and sociality emerging as a result, just as in earlier times people might have formed otaku circles to pool limited resources (art supplies, videos) and knowledge. About sociality, otaku today are going out more often and in larger numbers. Instead of staying cloistered away in a room watching anime with a closed circle, they are going out, staging events, making unexpected encounters. It’s a lot more open. Fandom moves, across boundaries and borders. Unlike Okada, who ultimately affirms an authentic otaku — older Japanese male with specific interests — we see movement across generations, geography, gender, and genre distinctions.

The critique goes that otaku today are wide and shallow in their interests. But what about, for example, the fans of Haruhi Suzumiya? Didn’t they get totally involved in working out the mysteries — writing books on the subject, by the way, not unlike Gundam fans writing encyclopedias of their chosen franchise? Watching episodes over and over to work out details and chronology? Checking against the original work? Following producers, staff, and vocal talent? Making trips to western Japan to painstakingly map and photograph location settings? I rather fondly remember when people from the States were visiting Azabu Jūban in Tokyo to track the Sailor Moon settings.

But there is a notable difference between my example of engagement with Haruhi and previous fan engagements. Instead of being devoted to a long-running and continuing series or set of works in the same universe, fans today have shorter series, faster turnover, and more works to sift through. When they do find a work like Haruhi that moves them, they have to follow the media mix across multiple platforms and piece together the franchise. It is less coherent, and in some ways even more difficult than it was when a work and its world came complete and ready to inhabit. Otaku now have to actively work through a field of relations to make meaning.

Otaku today probably consume more media — and might even devote more time and energy to reading and viewing than they did in the 1970s and 1980s, though perhaps they do not always spend a lot of time with specific series. Or pay for the media. Instead of fussing over the continuity of one show, they might produce fanworks or cosplay or write a blog about anime. How does that now show their understanding of the series and characters? Their devotion? How is their engagement not productive? Maybe otaku don’t transition into “producers” anymore, as Okada gripes, because the line between producers and consumers is so blurred.

Today, the whole process of production is much more interactive and communal. I think that otaku engagements with anime, manga, and games reflect an intense interest that continues over a long period of time, which might be a fairer approach if we want to judge whether or not someone is an otaku. This is a qualitative, not quantitative, issue. How does one measure the intensity of engagement? By testing knowledge acquired or calculating dollars spent? Maybe we aren’t looking at things the wrong way. At a time when anime, manga, and games are commonplace, otaku are people who love anime, manga, and games in an entirely uncommon way. Things are different, but not necessarily worse.

Next time: What’s truly a weirder passion for adult men — being obsessed with robots or adorable little girls?

Matthew ALT
May 24, 2012

Matt Alt lives in Tokyo and is the co-author of Hello, Please! Very Helpful Super Kawaii Characters from Japan and Yokai Attack! The Japanese Monster Survival Guide, among others. His blog can be found at http://altjapan.typepad.com.